i updated my online store with some things i’m pretty proud of, and i WANTED YOU TO KNOW ABOUT THEM. item number one is a sew-on patch of an image i drew for merritt’s game, queer pirate plane, which she made for us to play at our new year’s party because she couldn’t be there. [...]
what a fucking year. i’ve been busy. what all happened in 2012? i released dys4ia, a game about hormone replacement therapy. it’s gotten the most acclaim of anything i’ve ever made. i was paid less for it than any other game i’ve ever sold to a sponsor. that was the first sign that the flash market was [...]
i took an economics class in college, once, before i dropped out. i remember our teacher, a wiry capitalist, explaining that price is a measure of how much someone wants something. say a bunch of people are competiting to rent an apartment. the one who is willing to pay $500 more than the others is [...]
i’m finishing up a new flash game for all of you! until it’s done, though, i don’t have any money coming in. to help keep food in my kitchen, i am offering an incentive to those of you who don’t like to donate without getting something for it. what you get: donate at least five [...]
“magician’s escape” is a stage in taito’s cameltry that begins with the player’s marble encased in a cage of blocks through which she must smash to make her getaway. this isn’t a level design lesson: i’m moving from the bronx to the san francisco bay in twenty-four hours and the theme of escape seems pertinent [...]
for the past four months i’ve been attending the guildhall, a videogame design school. it’s been a very frustrating experience, as the curriculum is focused on job placement within the industry rather than teaching good design. after four months of butting heads with conservative instructors, i was finally asked to leave. “we’re not going to [...]
we’d better get off our asses if we want a videogames medium we’ll be proud to show our grandchildren! i’m eager to get my hands dirty with a new blog.