Rooms 59-60 – These rooms comprise the interior of the temple proper. Its vast space is dominated by a stepped dais at the west end on which stands a golden statue of a two-headed serpent, the ancient god Sin. the above is an excerpt from the computer game HELLFIRE WARRIOR. or, rather, it’s an excerpt [...]
here are some twine games about feminine empowerment i have played in the past few weeks. OH MY GODDESS, let us pause and reflect on the thing i just typed. here are some VIDEOGAMES ABOUT FEMININE POWER i have played IN THE PAST FEW WEEKS. tomorrow’s my birthday, i’m turning thirty. i can think of [...]
here are some twine games i have enjoyed in the past while. select a decision is a series – two volumes at present, more if the “about” page is being up-front with us – that captures the beautiful, contradictory, tangential style of the early choose your own adventure books really well, its own whimsical digressions [...]
so what do these two have in common? they’re both meticulously crafted little puzzle boxes, the two i’ve most enjoyed in recent memory. in both i found puzzles that felt like they yielded to several possible solutions, yet ultimately fit into an overlying order. asciivania reminds me of childhood fantasies informed by winnie the pooh [...]
for our new year’s party we blew up lots of balloons, drew on them, and then, at midnight, popped them all with our hands, our feet, with weapons, with tenderness. i watched my rainbow-colored slut disappear into a pile of bright balloons, returning – at least for a moment – to her people. we played [...]
i realize now i’m never going to be able to keep up with all the amazing games twine is making possible. i’m not gonna try. and i’m not gonna weep, either, because i’m amazed and inspired by what so many people are accomplishing with twine. it’s like – the analogy i keep using is it’s [...]
someone at freein.diega.mes described the humor of leon’s newest game as being in the vein of tom and jerry cartoons, a slapstick whose punchlines revolve around intricately-laid plans and sudden reversals of fortune, but what impresses me most about tiny sorceress (and its predecessor, terra tam) is how seemingly naturally the rules of each scene guide [...]
ultima runes of virtue 2 (and note that i’m talking about the second one, not the first*) is a gameboy** game from 1993. i keep coming back to this game; it’s bristling with secrets. i just finished the game for my third time, and i saw things i’d never seen before, a secret pirate lagoon, [...]
porpentine’s latest is a meditation on the trend / trope / myth of sadistic computer overlords in videogames (and what an unsurprising place for such an archetype to emerge), one that situates the motif firmly within the realm of queer desire. porp is threading a labyrinth of feminine expression in digital games – the thread, [...]
i’ve been enjoying three body problem by roburky, author of reset. it’s a chase game: the player is trying to tag score tokens while two pursuers are trying to tag the player. but the dynamic of the game comes from how differently the pursuers move from the player. the player is slow, maneuverable, the pursuers have [...]