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	<title>Comments on: randy balma: municipal abortionist</title>
	<atom:link href="http://www.auntiepixelante.com/?feed=rss2&#038;p=108" rel="self" type="application/rss+xml" />
	<link>http://www.auntiepixelante.com/?p=108&amp;utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=randy-balma-municipal-abortionist</link>
	<description>we must make the games we wish to play in the world</description>
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		<title>By: auntie pixelante &#8250; hard to kill your buddy</title>
		<link>http://www.auntiepixelante.com/?p=108&#038;cpage=1#comment-337</link>
		<dc:creator>auntie pixelante &#8250; hard to kill your buddy</dc:creator>
		<pubDate>Wed, 16 Jul 2008 04:57:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=108#comment-337</guid>
		<description>[...] of continuity between scenes, and the attention to crafting a multiplayer experience. flywrench and randy balma: municipal abortionist had also been set up, but i don&#8217;t think either of them work as well in that kind of venue [...]</description>
		<content:encoded><![CDATA[<p>[...] of continuity between scenes, and the attention to crafting a multiplayer experience. flywrench and randy balma: municipal abortionist had also been set up, but i don&#8217;t think either of them work as well in that kind of venue [...]</p>
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	<item>
		<title>By: daphny</title>
		<link>http://www.auntiepixelante.com/?p=108&#038;cpage=1#comment-238</link>
		<dc:creator>daphny</dc:creator>
		<pubDate>Tue, 03 Jun 2008 10:30:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=108#comment-238</guid>
		<description>dada period of game design</description>
		<content:encoded><![CDATA[<p>dada period of game design</p>
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	<item>
		<title>By: auntie</title>
		<link>http://www.auntiepixelante.com/?p=108&#038;cpage=1#comment-225</link>
		<dc:creator>auntie</dc:creator>
		<pubDate>Mon, 02 Jun 2008 01:56:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=108#comment-225</guid>
		<description>i think, when some people seem to cling to convictions that videogames, as a medium, cannot aspire to be art, there is value in being as obnoxious as possible: to create something this people cannot understand without redefining the way they think about the form.</description>
		<content:encoded><![CDATA[<p>i think, when some people seem to cling to convictions that videogames, as a medium, cannot aspire to be art, there is value in being as obnoxious as possible: to create something this people cannot understand without redefining the way they think about the form.</p>
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	<item>
		<title>By: kirkjerk</title>
		<link>http://www.auntiepixelante.com/?p=108&#038;cpage=1#comment-223</link>
		<dc:creator>kirkjerk</dc:creator>
		<pubDate>Sun, 01 Jun 2008 19:55:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=108#comment-223</guid>
		<description>is it done when the title appears?
(it seemed like sometimes my pc had trouble getting past the instructions screen)

it certainly raises the question, 
does gaming need to go through an annoying, difficult to understand, politically risky (in the PC sense), aburdist/surrealist phase to be art?</description>
		<content:encoded><![CDATA[<p>is it done when the title appears?<br />
(it seemed like sometimes my pc had trouble getting past the instructions screen)</p>
<p>it certainly raises the question,<br />
does gaming need to go through an annoying, difficult to understand, politically risky (in the PC sense), aburdist/surrealist phase to be art?</p>
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	<item>
		<title>By: auntie</title>
		<link>http://www.auntiepixelante.com/?p=108&#038;cpage=1#comment-186</link>
		<dc:creator>auntie</dc:creator>
		<pubDate>Thu, 22 May 2008 22:16:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=108#comment-186</guid>
		<description>well, i needed to write something, so i guessed. but the narrative is a man ascending to heaven, where he is transfigured. noteworthy: the arrows that guide you to your goal in each scene, in the final scene, become part of your body.</description>
		<content:encoded><![CDATA[<p>well, i needed to write something, so i guessed. but the narrative is a man ascending to heaven, where he is transfigured. noteworthy: the arrows that guide you to your goal in each scene, in the final scene, become part of your body.</p>
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	<item>
		<title>By: Eudaimon</title>
		<link>http://www.auntiepixelante.com/?p=108&#038;cpage=1#comment-185</link>
		<dc:creator>Eudaimon</dc:creator>
		<pubDate>Thu, 22 May 2008 21:09:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=108#comment-185</guid>
		<description>I couldn&#039;t help but think of 2001: A Space Odyssey after playing this. Which I suppose lends itself to the &quot;becoming god&quot; thing.</description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t help but think of 2001: A Space Odyssey after playing this. Which I suppose lends itself to the &#8220;becoming god&#8221; thing.</p>
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	<item>
		<title>By: Cycle</title>
		<link>http://www.auntiepixelante.com/?p=108&#038;cpage=1#comment-183</link>
		<dc:creator>Cycle</dc:creator>
		<pubDate>Thu, 22 May 2008 14:03:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=108#comment-183</guid>
		<description>Wow, that was really something! I liked it! I think I finished it! I have no idea what was happening or what it meant and I loved it.

Dess, please expand on your BECOMING GOD theory.</description>
		<content:encoded><![CDATA[<p>Wow, that was really something! I liked it! I think I finished it! I have no idea what was happening or what it meant and I loved it.</p>
<p>Dess, please expand on your BECOMING GOD theory.</p>
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	<item>
		<title>By: K. Thor Jensen</title>
		<link>http://www.auntiepixelante.com/?p=108&#038;cpage=1#comment-181</link>
		<dc:creator>K. Thor Jensen</dc:creator>
		<pubDate>Wed, 21 May 2008 20:06:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=108#comment-181</guid>
		<description>This took a lot of people in this office telling me what to do before we could figure out what to do but I think we did it.</description>
		<content:encoded><![CDATA[<p>This took a lot of people in this office telling me what to do before we could figure out what to do but I think we did it.</p>
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	<item>
		<title>By: daphny</title>
		<link>http://www.auntiepixelante.com/?p=108&#038;cpage=1#comment-180</link>
		<dc:creator>daphny</dc:creator>
		<pubDate>Wed, 21 May 2008 00:02:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=108#comment-180</guid>
		<description>I LOVE THESE GAMES YAY</description>
		<content:encoded><![CDATA[<p>I LOVE THESE GAMES YAY</p>
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	<item>
		<title>By: beylita</title>
		<link>http://www.auntiepixelante.com/?p=108&#038;cpage=1#comment-179</link>
		<dc:creator>beylita</dc:creator>
		<pubDate>Tue, 20 May 2008 20:23:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=108#comment-179</guid>
		<description>Am I supposed to hate it?  Becuase if so then brava.</description>
		<content:encoded><![CDATA[<p>Am I supposed to hate it?  Becuase if so then brava.</p>
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