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	<title>Comments on: jill off with one hand</title>
	<atom:link href="http://www.auntiepixelante.com/?feed=rss2&#038;p=334" rel="self" type="application/rss+xml" />
	<link>http://www.auntiepixelante.com/?p=334&amp;utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=jill-off-with-one-hand</link>
	<description>we must make the games we wish to play in the world</description>
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		<title>By: ortoslon</title>
		<link>http://www.auntiepixelante.com/?p=334&#038;cpage=1#comment-4743</link>
		<dc:creator>ortoslon</dc:creator>
		<pubDate>Sat, 30 May 2009 14:10:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=334#comment-4743</guid>
		<description>I broke five minutes (5:09). Proof: http://www.youtube.com/watch?v=bTbuUKdDfAg</description>
		<content:encoded><![CDATA[<p>I broke five minutes (5:09). Proof: <a href="http://www.youtube.com/watch?v=bTbuUKdDfAg" rel="nofollow">http://www.youtube.com/watch?v=bTbuUKdDfAg</a></p>
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		<title>By: auntie</title>
		<link>http://www.auntiepixelante.com/?p=334&#038;cpage=1#comment-2129</link>
		<dc:creator>auntie</dc:creator>
		<pubDate>Wed, 03 Dec 2008 13:13:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=334#comment-2129</guid>
		<description>it&#039;s definitely not a game for people who havn&#039;t played mighty jill off - this game doesn&#039;t teach how to use jill&#039;s abilities at all. it assumes the player is familiar with them from playing the original game.</description>
		<content:encoded><![CDATA[<p>it&#8217;s definitely not a game for people who havn&#8217;t played mighty jill off &#8211; this game doesn&#8217;t teach how to use jill&#8217;s abilities at all. it assumes the player is familiar with them from playing the original game.</p>
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		<title>By: kirkjerk</title>
		<link>http://www.auntiepixelante.com/?p=334&#038;cpage=1#comment-2123</link>
		<dc:creator>kirkjerk</dc:creator>
		<pubDate>Tue, 02 Dec 2008 20:32:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=334#comment-2123</guid>
		<description>I always dig one button gaming.

The bombjack mechanic is a bit fiddly-- I&#039;m not sure if this game &quot;makes sense&quot; without that experience... 

also, w/ a hypothetical mobile device, you might get different levels of playability based on the physical mechanics of the button.

But still, pretty nifty.

Thoughts on the sprite one thread over.</description>
		<content:encoded><![CDATA[<p>I always dig one button gaming.</p>
<p>The bombjack mechanic is a bit fiddly&#8211; I&#8217;m not sure if this game &#8220;makes sense&#8221; without that experience&#8230; </p>
<p>also, w/ a hypothetical mobile device, you might get different levels of playability based on the physical mechanics of the button.</p>
<p>But still, pretty nifty.</p>
<p>Thoughts on the sprite one thread over.</p>
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		<title>By: auntie</title>
		<link>http://www.auntiepixelante.com/?p=334&#038;cpage=1#comment-2098</link>
		<dc:creator>auntie</dc:creator>
		<pubDate>Mon, 01 Dec 2008 01:06:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=334#comment-2098</guid>
		<description>designing the game was purely a mental exercise, to prepare myself for the interview. having planned the game, i finally decided to implement it this past weekend.</description>
		<content:encoded><![CDATA[<p>designing the game was purely a mental exercise, to prepare myself for the interview. having planned the game, i finally decided to implement it this past weekend.</p>
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		<title>By: Edward</title>
		<link>http://www.auntiepixelante.com/?p=334&#038;cpage=1#comment-2097</link>
		<dc:creator>Edward</dc:creator>
		<pubDate>Mon, 01 Dec 2008 00:11:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=334#comment-2097</guid>
		<description>Answers Anna we the crowd want answers to these desperate questions.</description>
		<content:encoded><![CDATA[<p>Answers Anna we the crowd want answers to these desperate questions.</p>
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		<title>By: Edward</title>
		<link>http://www.auntiepixelante.com/?p=334&#038;cpage=1#comment-2096</link>
		<dc:creator>Edward</dc:creator>
		<pubDate>Mon, 01 Dec 2008 00:11:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=334#comment-2096</guid>
		<description>What&#039;s the word on this actually becoming a cell phone game?  Or was this all purely hypothetical.</description>
		<content:encoded><![CDATA[<p>What&#8217;s the word on this actually becoming a cell phone game?  Or was this all purely hypothetical.</p>
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		<title>By: harveyjames</title>
		<link>http://www.auntiepixelante.com/?p=334&#038;cpage=1#comment-2087</link>
		<dc:creator>harveyjames</dc:creator>
		<pubDate>Sun, 30 Nov 2008 11:27:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=334#comment-2087</guid>
		<description>Holy crap, I loved this

I love that they&#039;re playing Calamity Annie

You&#039;re building a rich little world, here!</description>
		<content:encoded><![CDATA[<p>Holy crap, I loved this</p>
<p>I love that they&#8217;re playing Calamity Annie</p>
<p>You&#8217;re building a rich little world, here!</p>
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		<title>By: auntie</title>
		<link>http://www.auntiepixelante.com/?p=334&#038;cpage=1#comment-2084</link>
		<dc:creator>auntie</dc:creator>
		<pubDate>Sun, 30 Nov 2008 07:01:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=334#comment-2084</guid>
		<description>i&#039;ve heard of soup but i&#039;ve never gotten it to run. lsd is interesting because it&#039;s three-dee and first-person where most of these types of games seem to be two-dee - abstraction being the key to achieving the tone that they do. but lsd is early playstation three-dee, so it&#039;s fragile and abtract enough to reach the same kind of mood.</description>
		<content:encoded><![CDATA[<p>i&#8217;ve heard of soup but i&#8217;ve never gotten it to run. lsd is interesting because it&#8217;s three-dee and first-person where most of these types of games seem to be two-dee &#8211; abstraction being the key to achieving the tone that they do. but lsd is early playstation three-dee, so it&#8217;s fragile and abtract enough to reach the same kind of mood.</p>
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		<title>By: auntie</title>
		<link>http://www.auntiepixelante.com/?p=334&#038;cpage=1#comment-2083</link>
		<dc:creator>auntie</dc:creator>
		<pubDate>Sun, 30 Nov 2008 06:49:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=334#comment-2083</guid>
		<description>that was also a bug with the original mighty jill off (which lends routines to this version) that i was never able to pin down and get rid of.

this is why in my new projects - like the nail &#039;n scale game - i script all the platforming myself. mighty jill off was my first platformer, and i relied pretty heavily on game maker&#039;s in-built platforming functions, the result of which is i can&#039;t always predict why the game behaves the way it does.

it seems hard to do by accident, since i encountered it all of once in all my playtesting of jill off one-handed. who of you&#039;s going to be the first to break five minutes?</description>
		<content:encoded><![CDATA[<p>that was also a bug with the original mighty jill off (which lends routines to this version) that i was never able to pin down and get rid of.</p>
<p>this is why in my new projects &#8211; like the nail &#8216;n scale game &#8211; i script all the platforming myself. mighty jill off was my first platformer, and i relied pretty heavily on game maker&#8217;s in-built platforming functions, the result of which is i can&#8217;t always predict why the game behaves the way it does.</p>
<p>it seems hard to do by accident, since i encountered it all of once in all my playtesting of jill off one-handed. who of you&#8217;s going to be the first to break five minutes?</p>
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		<title>By: FishyBoy</title>
		<link>http://www.auntiepixelante.com/?p=334&#038;cpage=1#comment-2079</link>
		<dc:creator>FishyBoy</dc:creator>
		<pubDate>Sat, 29 Nov 2008 23:23:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=334#comment-2079</guid>
		<description>OH SNAP

Well, I got 0:01 once!

BEAT THAT

It&#039;s actually a bug I noticed. If you cancel your jump fast enough, and jump again, Jill jumps high enough to go off the screen and die.</description>
		<content:encoded><![CDATA[<p>OH SNAP</p>
<p>Well, I got 0:01 once!</p>
<p>BEAT THAT</p>
<p>It&#8217;s actually a bug I noticed. If you cancel your jump fast enough, and jump again, Jill jumps high enough to go off the screen and die.</p>
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