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	<title>Comments on: i paid $190 for this</title>
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	<link>http://www.auntiepixelante.com/?p=409&amp;utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=i-paid-190-for-this</link>
	<description>we must make the games we wish to play in the world</description>
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		<title>By: Matthew</title>
		<link>http://www.auntiepixelante.com/?p=409&#038;cpage=2#comment-4091</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Tue, 14 Apr 2009 03:25:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=409#comment-4091</guid>
		<description>@Andres Kievsky:

Let&#039;s take your computer vision example.  Compromises must be made in the face of complexity.  Maybe your program can detect the gender of a person, but only from the front.  That places limits on the use case (photos from behind must be discarded, for instance).

In the abstract, the IGF also loses functionality as a means of logistical optimization.  I don&#039;t think Steve is simply whining that the logistics are insurmountable.  However, I *do* think logistics are a valid defense against why the IGF isn&#039;t &quot;perfect&quot; and why the IGF cannot absolutely satisfy all parties.

Your point makes a very big assumption, too--that the IGF organizers tackle the IGF full-time.  This is not the case.

Frankly, and to your comment specifically, negative-only messages don&#039;t accomplish much.  Sure, the IGF can--and should, and will--improve, but there is no reason why you cannot frame your comment as &quot;thank you for all that you have done, and here are some things I care about that I would like to see improved&quot;, versus your slightly wordier &quot;FU&quot;.</description>
		<content:encoded><![CDATA[<p>@Andres Kievsky:</p>
<p>Let&#8217;s take your computer vision example.  Compromises must be made in the face of complexity.  Maybe your program can detect the gender of a person, but only from the front.  That places limits on the use case (photos from behind must be discarded, for instance).</p>
<p>In the abstract, the IGF also loses functionality as a means of logistical optimization.  I don&#8217;t think Steve is simply whining that the logistics are insurmountable.  However, I *do* think logistics are a valid defense against why the IGF isn&#8217;t &#8220;perfect&#8221; and why the IGF cannot absolutely satisfy all parties.</p>
<p>Your point makes a very big assumption, too&#8211;that the IGF organizers tackle the IGF full-time.  This is not the case.</p>
<p>Frankly, and to your comment specifically, negative-only messages don&#8217;t accomplish much.  Sure, the IGF can&#8211;and should, and will&#8211;improve, but there is no reason why you cannot frame your comment as &#8220;thank you for all that you have done, and here are some things I care about that I would like to see improved&#8221;, versus your slightly wordier &#8220;FU&#8221;.</p>
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		<title>By: ANDRES KIEVSKY</title>
		<link>http://www.auntiepixelante.com/?p=409&#038;cpage=2#comment-4045</link>
		<dc:creator>ANDRES KIEVSKY</dc:creator>
		<pubDate>Thu, 09 Apr 2009 17:23:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=409#comment-4045</guid>
		<description>@STEVE: I&#039;m thinking about your comments again, and they seem especially out of touch with reality: imagine what my clients would say if I told them I couldn&#039;t finish an AI program or computer vision application because &quot;they were too hard, as you know.&quot; Would I still get paid? Of course not!</description>
		<content:encoded><![CDATA[<p>@STEVE: I&#8217;m thinking about your comments again, and they seem especially out of touch with reality: imagine what my clients would say if I told them I couldn&#8217;t finish an AI program or computer vision application because &#8220;they were too hard, as you know.&#8221; Would I still get paid? Of course not!</p>
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		<title>By: ANDRES KIEVSKY</title>
		<link>http://www.auntiepixelante.com/?p=409&#038;cpage=2#comment-4044</link>
		<dc:creator>ANDRES KIEVSKY</dc:creator>
		<pubDate>Thu, 09 Apr 2009 17:18:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=409#comment-4044</guid>
		<description>@STEVE: I don&#039;t like the &quot;logistics for this are hard&quot; argument. If they were so hard that you couldn&#039;t do them properly, you should return the money to Auntie and to every other person who complains, since your own organizational problems put them in this situation.
Also, if it&#039;s so hard you can&#039;t do it properly, maybe you shouldn&#039;t do it at all. Game programming is also quite hard and so are many, many other things that are worth doing. Why didn&#039;t you say anything about how difficult this was *before* starting the competition? That would have changed things for the participants. and I&#039;m sure many wouldn&#039;t have participated.</description>
		<content:encoded><![CDATA[<p>@STEVE: I don&#8217;t like the &#8220;logistics for this are hard&#8221; argument. If they were so hard that you couldn&#8217;t do them properly, you should return the money to Auntie and to every other person who complains, since your own organizational problems put them in this situation.<br />
Also, if it&#8217;s so hard you can&#8217;t do it properly, maybe you shouldn&#8217;t do it at all. Game programming is also quite hard and so are many, many other things that are worth doing. Why didn&#8217;t you say anything about how difficult this was *before* starting the competition? That would have changed things for the participants. and I&#8217;m sure many wouldn&#8217;t have participated.</p>
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		<title>By: Visiting the Village &#187; Blog Archive &#187; Visiting the Village: Episode 5</title>
		<link>http://www.auntiepixelante.com/?p=409&#038;cpage=2#comment-4025</link>
		<dc:creator>Visiting the Village &#187; Blog Archive &#187; Visiting the Village: Episode 5</dc:creator>
		<pubDate>Wed, 08 Apr 2009 09:34:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=409#comment-4025</guid>
		<description>[...] Carless defends the IGF - via Auntie Pixelante [...]</description>
		<content:encoded><![CDATA[<p>[...] Carless defends the IGF &#8211; via Auntie Pixelante [...]</p>
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		<title>By: auntie</title>
		<link>http://www.auntiepixelante.com/?p=409&#038;cpage=2#comment-3935</link>
		<dc:creator>auntie</dc:creator>
		<pubDate>Mon, 30 Mar 2009 22:36:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=409#comment-3935</guid>
		<description>at the game over show, phil fish was pretty excited about &lt;a href=&quot;http://www.indiecade.com/index.php?&quot; rel=&quot;nofollow&quot;&gt;indiecade&lt;/a&gt; (he is apparently on the judges panel).</description>
		<content:encoded><![CDATA[<p>at the game over show, phil fish was pretty excited about <a href="http://www.indiecade.com/index.php?" rel="nofollow">indiecade</a> (he is apparently on the judges panel).</p>
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		<title>By: Hunter</title>
		<link>http://www.auntiepixelante.com/?p=409&#038;cpage=2#comment-3934</link>
		<dc:creator>Hunter</dc:creator>
		<pubDate>Mon, 30 Mar 2009 21:47:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=409#comment-3934</guid>
		<description>Hahaha, welcome to the IGF! That&#039;s almost verbatim the feedback I got on the game I submitted three years ago.

I said it before in anticipation of this &quot;feedback&quot;, and now that you&#039;ve received the feedback, I&#039;ll repeat it:

FUCK THE IGF. (to the tune of &quot;Fuck the Police&quot;)

I still say we should start our own game festival. With hookers, and blackjack.</description>
		<content:encoded><![CDATA[<p>Hahaha, welcome to the IGF! That&#8217;s almost verbatim the feedback I got on the game I submitted three years ago.</p>
<p>I said it before in anticipation of this &#8220;feedback&#8221;, and now that you&#8217;ve received the feedback, I&#8217;ll repeat it:</p>
<p>FUCK THE IGF. (to the tune of &#8220;Fuck the Police&#8221;)</p>
<p>I still say we should start our own game festival. With hookers, and blackjack.</p>
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		<title>By: tim</title>
		<link>http://www.auntiepixelante.com/?p=409&#038;cpage=2#comment-3885</link>
		<dc:creator>tim</dc:creator>
		<pubDate>Sat, 28 Mar 2009 00:03:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=409#comment-3885</guid>
		<description>Teclo: someone send me some recording equipment, because I play nearly all entries every year.

I&#039;m serious.</description>
		<content:encoded><![CDATA[<p>Teclo: someone send me some recording equipment, because I play nearly all entries every year.</p>
<p>I&#8217;m serious.</p>
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		<title>By: Teclo</title>
		<link>http://www.auntiepixelante.com/?p=409&#038;cpage=2#comment-3833</link>
		<dc:creator>Teclo</dc:creator>
		<pubDate>Wed, 25 Mar 2009 06:48:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=409#comment-3833</guid>
		<description>I think when the entrants are paying this sort of money, they should get a proper review of their work. In that case, it would actually encourage people that wouldn&#039;t normally enter (due to costs or other reasons) to take part - not necessarily to &quot;win&quot; but for detailed feedback and critique from experienced individuals in the field. 

Even if they don&#039;t do a big professional-level review, if I were to enter a game, I&#039;d personally enjoy a video review. The judge would record themselves playing the game and comment as they play it. This would potentially be more valuable feedback than a conventional review because it would be more natural and more honest - essentially, the thoughts expressed would be &quot;live&quot; and more likely to reflect the thoughts of the average person as they play the game. Obviously this becomes less and less practical the longer the game is.

It&#039;s hard for me to read the Calamity Annie &quot;critique&quot; as anything other than &quot;it&#039;s really good but I suck at it&quot;, but then that&#039;s how a lot of reviews sound nowadays (and I know I sound like an old bastard when I say that).</description>
		<content:encoded><![CDATA[<p>I think when the entrants are paying this sort of money, they should get a proper review of their work. In that case, it would actually encourage people that wouldn&#8217;t normally enter (due to costs or other reasons) to take part &#8211; not necessarily to &#8220;win&#8221; but for detailed feedback and critique from experienced individuals in the field. </p>
<p>Even if they don&#8217;t do a big professional-level review, if I were to enter a game, I&#8217;d personally enjoy a video review. The judge would record themselves playing the game and comment as they play it. This would potentially be more valuable feedback than a conventional review because it would be more natural and more honest &#8211; essentially, the thoughts expressed would be &#8220;live&#8221; and more likely to reflect the thoughts of the average person as they play the game. Obviously this becomes less and less practical the longer the game is.</p>
<p>It&#8217;s hard for me to read the Calamity Annie &#8220;critique&#8221; as anything other than &#8220;it&#8217;s really good but I suck at it&#8221;, but then that&#8217;s how a lot of reviews sound nowadays (and I know I sound like an old bastard when I say that).</p>
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		<title>By: Visiting the Village &#187; Blog Archive &#187; Visiting the Village: Episode 3</title>
		<link>http://www.auntiepixelante.com/?p=409&#038;cpage=2#comment-3828</link>
		<dc:creator>Visiting the Village &#187; Blog Archive &#187; Visiting the Village: Episode 3</dc:creator>
		<pubDate>Tue, 24 Mar 2009 23:24:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=409#comment-3828</guid>
		<description>[...] Auntie Pixelante vs. the IGF - via Auntie Pixelante [...]</description>
		<content:encoded><![CDATA[<p>[...] Auntie Pixelante vs. the IGF &#8211; via Auntie Pixelante [...]</p>
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		<title>By: Matt</title>
		<link>http://www.auntiepixelante.com/?p=409&#038;cpage=2#comment-3805</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Sat, 21 Mar 2009 17:28:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=409#comment-3805</guid>
		<description>Hey, wow, awesome conversation happen from this post. I had something to say when I came here, but I&#039;ve forgotten it after reading all the comments. 

It&#039;s a growing experience.</description>
		<content:encoded><![CDATA[<p>Hey, wow, awesome conversation happen from this post. I had something to say when I came here, but I&#8217;ve forgotten it after reading all the comments. </p>
<p>It&#8217;s a growing experience.</p>
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