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	<title>Comments on: genetos</title>
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	<link>http://www.auntiepixelante.com/?p=520&amp;utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=genetos</link>
	<description>we must make the games we wish to play in the world</description>
	<lastBuildDate>Sun, 05 Sep 2010 22:28:52 +0000</lastBuildDate>
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		<title>By: AlexWrench</title>
		<link>http://www.auntiepixelante.com/?p=520&#038;cpage=1#comment-10952</link>
		<dc:creator>AlexWrench</dc:creator>
		<pubDate>Wed, 06 Jan 2010 07:41:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=520#comment-10952</guid>
		<description>I&#039;ve been waiting for this game to be finished as well, and I owe it to myself to leave my two cents. Very late on this... but just for fun, here goes.

&quot;it’s an acknowledgement that seeing the whole story, here, is more important than manipulating systems, and possibly a suggestion to other authors if they’re interested in there being a next generation.&quot;

Way to undermine the driving force of the entire genre, which has always been manipulation of increasingly complex systems. Don&#039;t ignore the value of games meant to be games.

Similarly, I think there were some points where the game faltered a bit. For one thing, I felt like the graphics in the first levels could have been a little truer to their inspiration. The fact that the game shoved lives and bombs down your throat led to some of the bullet and enemy patterns being a little sloppy.

In general, though, the game&#039;s pretty good. The way that different playstyles lead to new skills and abilities encourages experimentation, and the little throwbacks like the inclusion of a slow-shot sub-weapon, graze effects, and a last level blatantly ripped o...uh, &quot;subtly inspired by&quot; Rez pleased and surprised me. 

To anyone reading, I would very much recommend playing on harder difficulties than &quot;standard&quot;, however. One staple of the genre is sadly absent from &quot;standard&quot;: The thrill of fighting for your life against unbeatable odds, and succeeding after multiple failures.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been waiting for this game to be finished as well, and I owe it to myself to leave my two cents. Very late on this&#8230; but just for fun, here goes.</p>
<p>&#8220;it’s an acknowledgement that seeing the whole story, here, is more important than manipulating systems, and possibly a suggestion to other authors if they’re interested in there being a next generation.&#8221;</p>
<p>Way to undermine the driving force of the entire genre, which has always been manipulation of increasingly complex systems. Don&#8217;t ignore the value of games meant to be games.</p>
<p>Similarly, I think there were some points where the game faltered a bit. For one thing, I felt like the graphics in the first levels could have been a little truer to their inspiration. The fact that the game shoved lives and bombs down your throat led to some of the bullet and enemy patterns being a little sloppy.</p>
<p>In general, though, the game&#8217;s pretty good. The way that different playstyles lead to new skills and abilities encourages experimentation, and the little throwbacks like the inclusion of a slow-shot sub-weapon, graze effects, and a last level blatantly ripped o&#8230;uh, &#8220;subtly inspired by&#8221; Rez pleased and surprised me. </p>
<p>To anyone reading, I would very much recommend playing on harder difficulties than &#8220;standard&#8221;, however. One staple of the genre is sadly absent from &#8220;standard&#8221;: The thrill of fighting for your life against unbeatable odds, and succeeding after multiple failures.</p>
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		<title>By: daphny</title>
		<link>http://www.auntiepixelante.com/?p=520&#038;cpage=1#comment-10838</link>
		<dc:creator>daphny</dc:creator>
		<pubDate>Sat, 02 Jan 2010 13:10:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=520#comment-10838</guid>
		<description>MAN I AM SO TIRED SO HERE ARE MY COMMENTS

er the pros got jumped hurrr

anyway yeah i infinity gene has newalone and zuntata and those wireframe graphics i dont even want to play this

poor thing</description>
		<content:encoded><![CDATA[<p>MAN I AM SO TIRED SO HERE ARE MY COMMENTS</p>
<p>er the pros got jumped hurrr</p>
<p>anyway yeah i infinity gene has newalone and zuntata and those wireframe graphics i dont even want to play this</p>
<p>poor thing</p>
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	<item>
		<title>By: daphny</title>
		<link>http://www.auntiepixelante.com/?p=520&#038;cpage=1#comment-10837</link>
		<dc:creator>daphny</dc:creator>
		<pubDate>Sat, 02 Jan 2010 13:06:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=520#comment-10837</guid>
		<description>oh man taito are idea theives</description>
		<content:encoded><![CDATA[<p>oh man taito are idea theives</p>
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		<title>By: daphny</title>
		<link>http://www.auntiepixelante.com/?p=520&#038;cpage=1#comment-10835</link>
		<dc:creator>daphny</dc:creator>
		<pubDate>Sat, 02 Jan 2010 12:56:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=520#comment-10835</guid>
		<description>OOPS SORRY THE PROS GOT THE JUMP ON PRESENTING THE HISTORY OF A GENRE THROUGH THE GAMEPLAY OOPS OOPS maybe they should have waited a bit longer so it wouldnt be as obvious who they ripped off</description>
		<content:encoded><![CDATA[<p>OOPS SORRY THE PROS GOT THE JUMP ON PRESENTING THE HISTORY OF A GENRE THROUGH THE GAMEPLAY OOPS OOPS maybe they should have waited a bit longer so it wouldnt be as obvious who they ripped off</p>
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	<item>
		<title>By: daphny</title>
		<link>http://www.auntiepixelante.com/?p=520&#038;cpage=1#comment-10834</link>
		<dc:creator>daphny</dc:creator>
		<pubDate>Sat, 02 Jan 2010 12:56:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=520#comment-10834</guid>
		<description>oh so its a shitty space invaders infinity gene</description>
		<content:encoded><![CDATA[<p>oh so its a shitty space invaders infinity gene</p>
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		<title>By: Alex</title>
		<link>http://www.auntiepixelante.com/?p=520&#038;cpage=1#comment-10832</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Sat, 02 Jan 2010 09:58:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=520#comment-10832</guid>
		<description>this game is really great, thanks</description>
		<content:encoded><![CDATA[<p>this game is really great, thanks</p>
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		<title>By: beylita</title>
		<link>http://www.auntiepixelante.com/?p=520&#038;cpage=1#comment-10747</link>
		<dc:creator>beylita</dc:creator>
		<pubDate>Tue, 29 Dec 2009 05:45:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=520#comment-10747</guid>
		<description>Sorry bout being snippy.  I just have much love for the shootans but not the jumpmangames.  Gonna bake one up for bakedown, I&#039;m thinking.</description>
		<content:encoded><![CDATA[<p>Sorry bout being snippy.  I just have much love for the shootans but not the jumpmangames.  Gonna bake one up for bakedown, I&#8217;m thinking.</p>
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		<title>By: Zaratustra</title>
		<link>http://www.auntiepixelante.com/?p=520&#038;cpage=1#comment-10736</link>
		<dc:creator>Zaratustra</dc:creator>
		<pubDate>Mon, 28 Dec 2009 14:48:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=520#comment-10736</guid>
		<description>So the future of shmups is some pseudo-artistic evangelion BS? fun times</description>
		<content:encoded><![CDATA[<p>So the future of shmups is some pseudo-artistic evangelion BS? fun times</p>
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		<title>By: Kepa</title>
		<link>http://www.auntiepixelante.com/?p=520&#038;cpage=1#comment-10715</link>
		<dc:creator>Kepa</dc:creator>
		<pubDate>Sun, 27 Dec 2009 22:35:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=520#comment-10715</guid>
		<description>I&#039;ve been playing this a lot.

It&#039;s skillfully designed for replay value.  Depending on the manner of how you play the game or what secrets you find, your ship&#039;s abilities change along with the power-ups.  The basic ship shoots lasers, has a short range bomb power, and has a multiple lock-on homing laser power.  Both the bomb and lock-on power can change drastically, and the basic laser shot can have extra shot types layered onto it.

In one game, my ship could generate a huge pair of swords to swing/scissor around while setting itself on fire and slowing down time.  In another game, the ship summoned orbiting plasma, had a quick screen-clear ability, and could teleport while destroying everything in its path of movement.  There&#039;s apparently 5 variations of each weapon/ability type, some of which are harder to trigger than others.  The huge blade, for example, is triggered by staying at the top half of the screen as much as possible.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been playing this a lot.</p>
<p>It&#8217;s skillfully designed for replay value.  Depending on the manner of how you play the game or what secrets you find, your ship&#8217;s abilities change along with the power-ups.  The basic ship shoots lasers, has a short range bomb power, and has a multiple lock-on homing laser power.  Both the bomb and lock-on power can change drastically, and the basic laser shot can have extra shot types layered onto it.</p>
<p>In one game, my ship could generate a huge pair of swords to swing/scissor around while setting itself on fire and slowing down time.  In another game, the ship summoned orbiting plasma, had a quick screen-clear ability, and could teleport while destroying everything in its path of movement.  There&#8217;s apparently 5 variations of each weapon/ability type, some of which are harder to trigger than others.  The huge blade, for example, is triggered by staying at the top half of the screen as much as possible.</p>
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	<item>
		<title>By: L</title>
		<link>http://www.auntiepixelante.com/?p=520&#038;cpage=1#comment-10690</link>
		<dc:creator>L</dc:creator>
		<pubDate>Sun, 27 Dec 2009 05:11:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=520#comment-10690</guid>
		<description>It&#039;s particularly apropos that the final version of Genetos is released several days before 2010, as each stage of the game corresponds to a decade - 70s, 80s, 90s, 00s, and, finally, the soon-to-be-present.</description>
		<content:encoded><![CDATA[<p>It&#8217;s particularly apropos that the final version of Genetos is released several days before 2010, as each stage of the game corresponds to a decade &#8211; 70s, 80s, 90s, 00s, and, finally, the soon-to-be-present.</p>
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