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	<title>Comments on: tease me up</title>
	<atom:link href="http://www.auntiepixelante.com/?feed=rss2&#038;p=534" rel="self" type="application/rss+xml" />
	<link>http://www.auntiepixelante.com/?p=534&amp;utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=tease-me-up</link>
	<description>we must make the games we wish to play in the world</description>
	<lastBuildDate>Mon, 06 Sep 2010 12:01:39 +0000</lastBuildDate>
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		<title>By: kirkjerk</title>
		<link>http://www.auntiepixelante.com/?p=534&#038;cpage=1#comment-12373</link>
		<dc:creator>kirkjerk</dc:creator>
		<pubDate>Fri, 26 Feb 2010 15:05:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=534#comment-12373</guid>
		<description>Yeah.
Last fall i stopped keeping up w/ all the games people were making, and now it feels hard to catch up at all, or even keep pace. 

And that&#039;s the danger of the Kart thing, people do need to play games and give feedback not just create create create create</description>
		<content:encoded><![CDATA[<p>Yeah.<br />
Last fall i stopped keeping up w/ all the games people were making, and now it feels hard to catch up at all, or even keep pace. </p>
<p>And that&#8217;s the danger of the Kart thing, people do need to play games and give feedback not just create create create create</p>
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		<title>By: auntie</title>
		<link>http://www.auntiepixelante.com/?p=534&#038;cpage=1#comment-12318</link>
		<dc:creator>auntie</dc:creator>
		<pubDate>Thu, 25 Feb 2010 06:02:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=534#comment-12318</guid>
		<description>kirk you always stand out from the crowd in my heart.

the sense of a close-knit community is always jeopardized when a small group starts getting a lot bigger, but i think that the more people we can get making games the better.</description>
		<content:encoded><![CDATA[<p>kirk you always stand out from the crowd in my heart.</p>
<p>the sense of a close-knit community is always jeopardized when a small group starts getting a lot bigger, but i think that the more people we can get making games the better.</p>
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		<title>By: STRONG</title>
		<link>http://www.auntiepixelante.com/?p=534&#038;cpage=1#comment-12279</link>
		<dc:creator>STRONG</dc:creator>
		<pubDate>Tue, 23 Feb 2010 21:30:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=534#comment-12279</guid>
		<description>DID I SAY KOTMK I MEANT PIRATE KART REPLACE THAT WITH PIRATE KART

PIRATE KART YEAH AAAAAAAH</description>
		<content:encoded><![CDATA[<p>DID I SAY KOTMK I MEANT PIRATE KART REPLACE THAT WITH PIRATE KART</p>
<p>PIRATE KART YEAH AAAAAAAH</p>
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		<title>By: strong</title>
		<link>http://www.auntiepixelante.com/?p=534&#038;cpage=1#comment-12278</link>
		<dc:creator>strong</dc:creator>
		<pubDate>Tue, 23 Feb 2010 21:29:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=534#comment-12278</guid>
		<description>I am so very very pumped for the KotMK. It&#039;s going to be awesome.

I&#039;m a bit nervous since everyone thinks I&#039;m going to be making billions of games for it, but it&#039;s going to be a blast so i&#039;m not that worried.</description>
		<content:encoded><![CDATA[<p>I am so very very pumped for the KotMK. It&#8217;s going to be awesome.</p>
<p>I&#8217;m a bit nervous since everyone thinks I&#8217;m going to be making billions of games for it, but it&#8217;s going to be a blast so i&#8217;m not that worried.</p>
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	<item>
		<title>By: kirkjerk</title>
		<link>http://www.auntiepixelante.com/?p=534&#038;cpage=1#comment-12273</link>
		<dc:creator>kirkjerk</dc:creator>
		<pubDate>Tue, 23 Feb 2010 15:44:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=534#comment-12273</guid>
		<description>I know I&#039;m just a big old attention whore but sometimes now I feel lost in the crowd at Glorious Trainwrecks... eh, I haven&#039;t been trying to hard to be social as of late I s&#039;pose...

Ah well. I&#039;M GONNA MAKE THE HELL OUT OF SOME GAMES THIS WEEKEND!!</description>
		<content:encoded><![CDATA[<p>I know I&#8217;m just a big old attention whore but sometimes now I feel lost in the crowd at Glorious Trainwrecks&#8230; eh, I haven&#8217;t been trying to hard to be social as of late I s&#8217;pose&#8230;</p>
<p>Ah well. I&#8217;M GONNA MAKE THE HELL OUT OF SOME GAMES THIS WEEKEND!!</p>
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		<title>By: Cossix</title>
		<link>http://www.auntiepixelante.com/?p=534&#038;cpage=1#comment-12249</link>
		<dc:creator>Cossix</dc:creator>
		<pubDate>Mon, 22 Feb 2010 01:16:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=534#comment-12249</guid>
		<description>There&#039;s also some pretty reasonable Klik &#039;n&#039; Play tutorials online.

http://www.glorioustrainwrecks.com/node/72 is one and links to two pretty good other ones.</description>
		<content:encoded><![CDATA[<p>There&#8217;s also some pretty reasonable Klik &#8216;n&#8217; Play tutorials online.</p>
<p><a href="http://www.glorioustrainwrecks.com/node/72" rel="nofollow">http://www.glorioustrainwrecks.com/node/72</a> is one and links to two pretty good other ones.</p>
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		<title>By: auntie</title>
		<link>http://www.auntiepixelante.com/?p=534&#038;cpage=1#comment-12248</link>
		<dc:creator>auntie</dc:creator>
		<pubDate>Mon, 22 Feb 2010 00:03:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=534#comment-12248</guid>
		<description>the event is two days long, which doesn&#039;t mean that you&#039;re expected to work on the same game for two days or that you&#039;re expected to be working on games all two days. just that hopefully sometime over the course of that weekend you can find the time to put together a few games and maybe shoot the shit with some of the other people putting together games in the irc channel.</description>
		<content:encoded><![CDATA[<p>the event is two days long, which doesn&#8217;t mean that you&#8217;re expected to work on the same game for two days or that you&#8217;re expected to be working on games all two days. just that hopefully sometime over the course of that weekend you can find the time to put together a few games and maybe shoot the shit with some of the other people putting together games in the irc channel.</p>
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		<title>By: ribbit</title>
		<link>http://www.auntiepixelante.com/?p=534&#038;cpage=1#comment-12246</link>
		<dc:creator>ribbit</dc:creator>
		<pubDate>Sun, 21 Feb 2010 23:46:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=534#comment-12246</guid>
		<description>I would imagine that&#039;s where my problem was. I didn&#039;t experiment with the program long enough (only tinkered with it for about 2 days) to truly see how everything worked. I&#039;ll definitely start messing around in that environment again throughout the week. Is the event all day for 2 days??</description>
		<content:encoded><![CDATA[<p>I would imagine that&#8217;s where my problem was. I didn&#8217;t experiment with the program long enough (only tinkered with it for about 2 days) to truly see how everything worked. I&#8217;ll definitely start messing around in that environment again throughout the week. Is the event all day for 2 days??</p>
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	<item>
		<title>By: auntie</title>
		<link>http://www.auntiepixelante.com/?p=534&#038;cpage=1#comment-12245</link>
		<dc:creator>auntie</dc:creator>
		<pubDate>Sun, 21 Feb 2010 23:13:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=534#comment-12245</guid>
		<description>part of the fun, i think, is figuring out how to make klik-n-play do what you want it to. and i think you do figure it out, sooner or later - some working approximation of it, anyway - so long as you&#039;re persistant. klik-n-play is really rules-based, so apart from its many quirks it&#039;s probably the game-making software that makes the most sense.

and people are welcome to use whatever they like to design games for these events, anyway. we just think klik is a good starting point for most people who&#039;ve never made games before.</description>
		<content:encoded><![CDATA[<p>part of the fun, i think, is figuring out how to make klik-n-play do what you want it to. and i think you do figure it out, sooner or later &#8211; some working approximation of it, anyway &#8211; so long as you&#8217;re persistant. klik-n-play is really rules-based, so apart from its many quirks it&#8217;s probably the game-making software that makes the most sense.</p>
<p>and people are welcome to use whatever they like to design games for these events, anyway. we just think klik is a good starting point for most people who&#8217;ve never made games before.</p>
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	<item>
		<title>By: ribbit</title>
		<link>http://www.auntiepixelante.com/?p=534&#038;cpage=1#comment-12244</link>
		<dc:creator>ribbit</dc:creator>
		<pubDate>Sun, 21 Feb 2010 23:04:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.auntiepixelante.com/?p=534#comment-12244</guid>
		<description>I tried getting into this &quot;klik of the month&quot; club a while back, but have never been able to fully grasp how to actually use the program. The tutorials online were annoying and were not very helpful. I am interested in this pirate kart though!</description>
		<content:encoded><![CDATA[<p>I tried getting into this &#8220;klik of the month&#8221; club a while back, but have never been able to fully grasp how to actually use the program. The tutorials online were annoying and were not very helpful. I am interested in this pirate kart though!</p>
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