the name came first; i’ve had it for four years. owen grieve gave it to me with his blessing when his classmates chose not to use it as the premise for their final game project. it took me three years to invent a game worthy of the title. the game that the title finally fit was my reinvention of wizard of wor, a game i’ve always loved for its emphasis on pacing, on tension, and on character. i’ve always been attracted to eighties arcade games like wizard of wor and sinistar where the game’s antagonistic relationship with the player manifests as an actual character within the game world who verbally taunts and occasionally directly confronts the player.
wizard of wor is a shooting game, but i decided i wanted to eliminate the shoot button and make lesbian-spider queens of mars a game that can be played with one hand. so i gave the queen a laser that’s always on: all she has to do is glance at an adversary to zap her with her bondage ray. this unbalanced power dynamic fit the direction i was taking the game: an inversion of those arcade games with overwhelming, taunting antagonists. lesbian spider-queens would become like a wizard of wor where the player gets to be the wizard.
most of the time i worked on redder i had spent designing (and redesigning) the areas. since i would be working on lesbian spider-queens at the same time i’d be writing the manuscript for my book, i figured a project where most of the work was designing the rules rather than designing the world would save me time. NEARLY A YEAR LATER, it’s clear i was dead fucking wrong.
amon wrote the music and kinuko drew the pictures that appear on the title and game over screens and other places. the sprites and animation are mine. my submissives provided the voices, which i fed into the lofi audio destruction kit to make them sound terrible. and adult swim was gracious enough to buy my game. in particular, tucker dean was my advocate at adult swim; i always felt like he was on my side. and no small thanks to my mother, who helped me with the rent when my money ran out while negotiations dragged on.