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randy balma: municipal abortionist

randy balma: municipal abortionist is a game about becoming god.

11 comments

  1. Cossix wrote:

    What the hell.

    5/20/2008 at 12:01 am | permalink
  2. Dracko wrote:

    Randy Balma: Electric Ant

    5/20/2008 at 9:03 am | permalink
  3. beylita wrote:

    Am I supposed to hate it? Becuase if so then brava.

    5/20/2008 at 3:23 pm | permalink
  4. daphny wrote:

    I LOVE THESE GAMES YAY

    5/20/2008 at 7:02 pm | permalink
  5. This took a lot of people in this office telling me what to do before we could figure out what to do but I think we did it.

    5/21/2008 at 3:06 pm | permalink
  6. Cycle wrote:

    Wow, that was really something! I liked it! I think I finished it! I have no idea what was happening or what it meant and I loved it.

    Dess, please expand on your BECOMING GOD theory.

    5/22/2008 at 9:03 am | permalink
  7. Eudaimon wrote:

    I couldn’t help but think of 2001: A Space Odyssey after playing this. Which I suppose lends itself to the “becoming god” thing.

    5/22/2008 at 4:09 pm | permalink
  8. auntie wrote:

    well, i needed to write something, so i guessed. but the narrative is a man ascending to heaven, where he is transfigured. noteworthy: the arrows that guide you to your goal in each scene, in the final scene, become part of your body.

    5/22/2008 at 5:16 pm | permalink
  9. kirkjerk wrote:

    is it done when the title appears?
    (it seemed like sometimes my pc had trouble getting past the instructions screen)

    it certainly raises the question,
    does gaming need to go through an annoying, difficult to understand, politically risky (in the PC sense), aburdist/surrealist phase to be art?

    6/1/2008 at 2:55 pm | permalink
  10. auntie wrote:

    i think, when some people seem to cling to convictions that videogames, as a medium, cannot aspire to be art, there is value in being as obnoxious as possible: to create something this people cannot understand without redefining the way they think about the form.

    6/1/2008 at 8:56 pm | permalink
  11. daphny wrote:

    dada period of game design

    6/3/2008 at 5:30 am | permalink

One trackback/pingback

  1. auntie pixelante › hard to kill your buddy on Tuesday, July 15, 2008 at 11:57 pm

    [...] of continuity between scenes, and the attention to crafting a multiplayer experience. flywrench and randy balma: municipal abortionist had also been set up, but i don’t think either of them work as well in that kind of venue [...]

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