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jill of the jungle

this past week on the amazing forums i don’t mention nearly enough i’ve been documenting jill of the jungle in screenshots, both for historical purposes and because i think the jill series, considered as a whole, has a fascinating story to tell about the growth and artistry of a game designer. this was back in the early days of shareware when epic games was still a fledgeling shareware house named epic megagames and the shape and form of personal computer gaming was still largely undefined. given a blank canvas, what would tim sweeney draw?

lots of screenshots, along with my notes on the games and the choices the developers made. click and see.

3 comments

  1. daphny wrote:

    your forums would be more amazing if you put out a new issue and then people would actually post on them!!!!!

    oh man im doing that bother you from all corners of the internet again, is houdl go to sleep

    5/24/2008 at 8:49 am | permalink
  2. raigan wrote:

    Wow, that’s a LOT of printscreen!

    I never really got into Jill, something about the graphics and the way jumping/moving felt was totally “wrong”.. maybe I was too used to the Apogee games.

    Don’t suppose you’ll be doing a similar series for Keen or Secret Agent? ;)

    5/25/2008 at 9:59 am | permalink
  3. Rob Howard wrote:

    Interesting take on the Jill series. That’s a really interesting era of gaming. I fondly remember as a kid the early works of Romero and Carmack when they worked with Softdisc. Their games definitely stood out, I think for the same reason the Jill games from Epic stood out: they were all trying to recreate the console experience when other PC game developers were going in different directions.

    The games from those three developers would briefly tear me away from the SNES.

    5/26/2008 at 1:41 am | permalink

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