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the sea will claim everything

verena and jonas kyratzes’ new game, the sea will claim everything, is exactly the sort of adventure game i was complaining about yesterday: every character you meet sends you on a quest to fetch some item for them that you can then trade for a an alchemical ingredient that combines with a bunch of other ingredients to produce an item that you have to trade to another character. jonas’ whimsical prose gives the game a rich texture, but it’s often hard to find, say, a single critical alchemical ingredient in a screen covered in wadjets and doohickeys and clickable things. i got stuck twice, for a long time, because i had failed to click the correct tiny object, and in both cases had to retrace the entire available world to find the item in question. that’s actually much better than average for games like this.

(hint: the amulet is on the second screen of the area you’re sent to search for it in.)

but the sea is worth playing, because it’s about the social responsibility of being a member of a community, and it’s rare to play any game written by adults for adults. and for the game’s childish sense of whimsy and delight, this game is the product of the social conscience of an adult.

the game has to be purchased as part of a bundle of games that i mostly know nothing about, although the shivah is also worth playing. and the bundle is one of those pay-what-you-want deals that are in vogue right now – you can get the game, at present, for less than three dollars, and a couple dollars more gets you the shivah.

EDIT: the sea will claim everything is now available on its own for ten bucks.

in a couple more days there will probably be a decent walkthrough.

7 comments

  1. MKS wrote:

    don’t tell me you didn’t like Krull? ;3

    5/26/2012 at 10:15 pm | permalink
  2. MKS wrote:

    also, one can never outrun a plot coupon, as this documentary shows ;3

    http://www.youtube.com/watch?v=pRObs3JXM94&feature=relmfu

    5/27/2012 at 4:56 pm | permalink
  3. L wrote:

    I think the “Kyratzes bookcases” found in this and previous Lands of Dream games are, apart from being a rich source of flavour text and a good meta-joke about the bareness of detail of bookcases/box piles in other games, also great at convincing the player that every detail of the scene before them deserves to be examined. And in this game it’s slightly more true than most: not just every book but every tiny mushroom, seashell, vase etc. bears a unique description.

    Of course this doesn’t mean that The Sea doesn’t contain the same level of pixel-hunting as in other games, but it does mean that is so more responsive to your clicks than other games. The fastidious, sweeping clicking actually feels meaningful rather than wasteful.

    5/28/2012 at 7:14 pm | permalink
  4. HS wrote:

    I looked up a guide as I’m stuck getting the
    Mnemosyne Shell. The guide says you get it from the Kochyli Beach. Where is this / how do I unlock it?

    6/8/2012 at 3:19 pm | permalink
  5. Jonas wrote:

    You talk to Medusa on the Isle of the Sun.

    6/9/2012 at 2:40 am | permalink
  6. Karin wrote:

    I got the same problem as HS and can’t seem to make the Kochyli Beach appear on the map. I double and triple checked every screen on the Isle of the Sun, but Medusa is hiding too well from me. Could anyone give me further advice? TIA!

    7/6/2012 at 5:36 pm | permalink
  7. Karin wrote:

    Ignore the post above, just found her!
    She seems to be such a wonderful and humble person though, there really was no need for her to hide like that… :)

    7/6/2012 at 5:51 pm | permalink

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