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mini mix mayhem

i feel bad posting about games for the ipad so often because it’s prohibitively expensive (story: someone once was telling me about designing an educational game for underprivileged children – and then being told they had to do an ipad version), but it has a lot of qualities i want to see more of in games: it allows for a wide range of inputs, even at the same time and from all directions, and hence it allows games to scale naturally between different numbers of participants.

mini mix mayhem reminds me most immediately of gamelab’s “arcadia” (r.i.p. gamelab.) – a game in which there are actually four games playing simultaneously in four small windows, and the player  has to split her focus between all of them. what makes this proposition tenable is that the games tend to all be paced differently: one might be a jumping game, and the player just has to click to jump over a pit every few seconds, while another is a game of connect four with a computer opponent, which can be safely ignored sometimes and demands serious attention at others.

instead of giving the player a set of four games of slowly-increasing difficulty, mini mix rapidly reshuffles and draws from a pool of twenty-or-so games that last a few seconds each. it’s kind of like warioware – there’s that same basic videogame vocabulary that helps the player pick up on what she has to do within the ten seconds or less she has to do it. so they’re all paced quickly, but they all require different styles of input: one might require, yes, periodic tapping at the right time. one might require occasional course-correction of a slow-moving vehicle. one requires solving a math problem and tapping, once, on the solution. and another asks the player to tilt the whole ipad.

this starts getting interesting when there are multiple games with multiple, competing forms of input at the same time. maybe you’ll need to hold one finger over a rapidly-flooding leak while you navigate a maze with another finger – or shake the ipad to destroy a castle while trying to watch a “which cup is it under?” game. there’s a kind of mental and physical dexterity involved simultaneously – and because there are so many different inputs being directed to so many different places, i’ve found it’s a real easy game to include a second player in. there’s a “two-player mode” included, which makes half the games face one way and half the other, but usually i just play the game with my girl sitting next to me, wordlessly negotiating responsibility for all the games popping up and laughing our stupid heads off.

5 comments

  1. qubodup wrote:

    Please make sure it’s clear when you post about your own work (else I might miss is D: )

    You could do this by adding “I made ” in front of posts about your stuff or “Review: ” in front of posts by others.

    Cheers!

    6/15/2012 at 6:07 am | permalink
  2. ggn wrote:

    Heh, this reminded me of the pause mode of our abandoned Jaguar shooter (http://reboot.atari.org/p1-page/p1.html). It was actually a mini game called “Bad moodies”.

    This was actually 3 minigames into one, with the games’ windows spinning around while you were playing. An extract from the game’s scroller:

    “Shoot the Invader_ to generate food for the snake, and clear the cycle maze. After the snake grows to 25 long a bonus will appear in the Cycles game, collect this and that bonus is granted back in Project One, crash and you have to get more feeds of the snake for another one. Oh and each time you shoot the invader, the screen swaps direction.

    Easy eh?

    Oh, and we forgot to mention… even though this is PAUSE MODE… we were in a Bad Moodie(tm) when we created it, so for every 30 seconds without pad input, you lose one point of shield. So – RUN to the toilet!! RUN! Faster! Faster!”

    6/15/2012 at 11:10 am | permalink
  3. daphny wrote:

    qubodup theres a tag called “MINE”

    6/16/2012 at 11:28 am | permalink
  4. Naomi wrote:

    Thanks for mentioning Arcadia! I saw this game the other day and was thrilled that multi-minigame-games march on.

    6/21/2012 at 4:47 am | permalink
  5. Naomi wrote:

    Aww, thanks for mentioning Arcadia! I saw this game the other day and my heart was warmed that mini-mashup-multi-games are carrying on.

    BTW if it’s of historical interest, it’s still possible to play the original Arcadia here: http://www.shockwave.com/gamelanding/arcadia.jsp

    …and the more complex downloadable PC sequel (which I worked on) with double the minigames and powerups and other possibly-unnecessary crap here:
    http://www.shockwave.com/gamelanding/arcadiaremix.jsp

    Probably just random web portals making money off this stuff these days, but they’re both free (for at least an hour, in the case of the downloadable).

    6/21/2012 at 7:31 am | permalink

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