klik of the month, the two-hour game-making party that glorious trainwrecks throws every month, is somehow five years old! actually, i don’t think it’s that surprising – i think it speaks to a desire for more spaces where people can dabble in messy, judgement-free game creation. some of my favorite games have come out of this weird experiment – so have, i think, a lot of my own best games. in fact, the game that sparky and i are collaborating on right now began as a klik of the month project.
my entry for klik of the month’s five year celebration is put on your make-up in the dark, a game based on true events. yesterday, as i was putting on my make-up, the power went out. i spent a couple more seconds applying cosmetics, then realized i could just go in the other room which had both natural lighting and a mirror.
secret hint: you can press F9 to save a screenshot of the game for posterity. i know somewhere in game maker is a function that would let me just drop a screenshot at the end of every game, but i couldn’t be bothered to figure it out.
my favorite game of klik of the month 60 is putt-putt saves the stew, a game jeremy made with his four-and-a-half-year-old kid that i think epitomizes what is so wonderful about the glorious trainwrecks attitude toward creation. check out what jeremy wrote about the game: “i get the feeling eric’s kind of tired of working on the game, and i don’t want to push him if he’s not enjoying the process.” compare / contrast to some other game developer / child collaborations maybe?