kill screen has been commissioning game designers to each build a game around a single piece of music. the newest is boring, santa ragione’s is neat – a driving exploring game. you can travel in any direction you like, and the music will generate an obstacle course for you. the song for this one is too short and repetitive for the hour or so that the game asks of you, though. bennet’s game is pretty, or maybe i just like the song. i think this is kill screen’s only case of the game designer also being the musician.
but jake elliot’s we were you was easily the one that most caught my interest. it’s doing stuff with its soundtrack that most games about music don’t think to do. the music and the game strengthen each other rather than merely coexist. the closest game i could compare it to is reset, but that game and jake’s game have very different tones. if you care about ways we can use music in games that aren’t as uncreative as simon-says rhythm games or as arbitrary as audiosurf, you’ll play both.