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treasure treasure

just a month ago i was complaining there aren’t enough multiplayer-only games and here’s treasure treasure, a platforming adventure for two players who must collaborate to compensate for one another’s limitations. one character jumps high, one pushes things. (if you aren’t two people, you can play the game by yourself, alternating between the two.) what happens when they push against one another? something incredibly endearing, you can be sure!

and speaking of craig forrester, his johnny platform’s biscuit romp (which isn’t nearly as good a title as johnny biscuit’s platform romp would have been) is alien hominid’s pda game without all the bugs the behemoth arrogantly refused to correct for the xbox live re-release.

and on the subject of military recruiters bribing opportunist game developers to create a product that promotes a deceptive and more marketable image of the united states army, i mention this because i can’t imagine it getting any good press from self-described videogame journalists: a bunch of people protested the america’s army series at ubisoft, and that’s rad because fuck america’s army and everything it represents. they’re already receiving backlash from manboy gamers terrified that someone might take their favorite hobby away from them.

there’s a history of protest here: joseph delappe’s dead-in-iraq project and velvet-strike are both in-game protests that attempt to subvert the military fantasy of the game or to force players to acknowledge its real-world parallel. these are attempts to communicate with players, however – what’s interesting about the ubisoft protest is that it was aimed at the developers. (who ought to be ashamed, by the way.)

4 comments

  1. FishyBoy wrote:

    I love the little push against each other thing. It’s just such a cute detail!

    8/9/2008 at 11:29 pm | permalink
  2. daphny wrote:

    wait so its exactly the same as the alien hominid game?

    8/10/2008 at 2:28 am | permalink
  3. auntie wrote:

    the level design is original (and inspired), but the mechanics of the game are uncannily similiar. the big difference, as i’ve said, is that forrester’s engine isn’t full of bugs.

    8/10/2008 at 2:41 am | permalink
  4. Craig wrote:

    Thanks a lot for the nice write up! I must admit Johnny Biscuit’s Platform Romp is quite an improvement.

    8/18/2008 at 7:56 pm | permalink

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  1. Ishisoft » Treasure Treasure: Fortress Forage on Sunday, December 20, 2009 at 3:16 am

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