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i made the original climb skull mountain for the gdc pirate kart. it was the product of wanting to make a game about a pile of skulls, deciding to finally fiddle with stencyl’s physics options, and only having an hour or so before i had to go to a friend’s house. i was never completely satisfied with the original – it didn’t quite have that perfect sisyphean feeling where the flag at the top of the mountain is snatched out of your grasp the moment you’re about to grab it. the mountain of skulls wasn’t quite precarious enough.
so i made a new version where skull mountain is on top of a cliff. that seemed to work.
13 comments
Nah, this didn’t work either. You can easily beat it just by holding right and mashing up. I don’t see what the point of making such a thing is other than to mildly annoy someone for a minute, though. You should try to design an actual puzzle game.
Don’t worry, I’ll make Climb Skull Mountain Championship Edition DX to sate the public’s unquenchable thirst for intense esport-calibre skull ascent.
I think that game already exists. It’s called GIRP.
Pfft, does GIRP have skulls? I think not.
I won, at last. Had to turn the sound off, though.
“I don’t see what the point of making such a thing is other than to mildly annoy someone for a minute”
Is this not point enough?
I don’t think your game works the way you intended it to. It’s not futile or sisyphean because getting the flag is very possible. I suppose really you can only touch the flag, your not technically “getting it” but it clearly says winner, so…?
Man and I was coming here to go “oh man I hate you, you sadistic bitch this is impossible WELL DONE.”
That wasn’t very hard. Potentially hard, but not that hard as is. I did like the spinning protagonist.
PLAY THE O,LD ONE EGYPT THAT ONE IS FUCKING ANNNOYING
i mean ‘old wise dragon lady’
This first time I beat it I had to knock all the skulls off the cliff, but I can climb to the top and win. The sound represents my struggles.
I still love that jump sound.
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