mark johns’s standard bits was apparently developed for kokoromi’s gamma 256 event (alongside jiji’s wonderful dive and jason rohrer’s much-celebrated passage), but for some reason it’s taken me this long to discover it. the concept behind gamma 256 is low-res game design; standard bits is a game about pixels. plenty of games USE pixels; standard bits is about them.
it evokes adventure on the vcs and probably a thousand other things just by its nature.
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