three years ago, the gamer’s quarter published a feature on game concepts that, simply for sheer vehemence, needed to be made. my favorite was wes’s “suicide salaryman”: an open-ended game in the manner of grand theft auto in which the player’s goal was to kill herself in as many ways as possible. jesse venbrux eventually made the game as a puzzle platformer.
karoshi (“death from overwork”) is, for the most part, a traditional puzzle platform game. (i do like that the suicide salaryman is occasionally given a gun but not allowed to point it at himself.) karoshi 2 is one of the most intelligent games i have played in a long time.