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it’s that klik of the month again.
my two-hour game this month is mouse heart kitty, a spiritual sequel to the 100-in-1 klik & play pirate kart classic spank your pussy. this kitty runs away from your cursor; while you try and click her (possible, but not easy!), you must make sure not to chase her off the screen.
others this month: snapman combines pong with the blackbox puzzle, qrleon gives us an edutainment game about the hardships of settling the lunar frontier, six narrates the life of a protip, and armpitman builds a robot machine for his son.
but i think the most interesting is agj’s where, a game about traveling to the bottom of a maze while your avatar periodically jumps against your will. what has even more potential than a dishonest protagonist is a disobedient one: imagine a game where your on-screen avatar, whenever the opportunity presents itself, does something to foil your plans for it. success would require careful maneuvering and out-thinking your own player character.
2 comments
The best example of a disobedient protagonist that I can think of is Gobliins 2, in which one of the goblins (the purple one, Winkle) is kind of a dick. Early on, you have to go through all kinds of contortions to get an egg from a chicken and pass by an angry dog in order to cook the egg for a giant. If you try to make Winkle cook the egg instead of Fingus, he just eats it and laughs at you, forcing you to start the whole torturous process over.
Heh, Sugardum Fairy had a hint of that kind of protagonist, http://kisrael.com/2007/12/25/ , but it’s kind of overwhelmed by the terrible, terrible physics engine.
Just a note, my firefly spitting sim got a little better in terms of aiming and the ghosts not walking through things including each other. Still more trainwreck than glorious.
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