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the above jill is by mischa unovitch.
david rosen is doing a series of “design tours” of games, the first of these being world of goo. (i don’t think i’ve mentioned world of goo yet. it has a premise that you’d think would lend to a series of abstract engineering challenges, but in fact every stage is a story, and the game never repeats its ideas.) rosen’s observations are smart and savvy, interrogating subtler design decisions - both technical and not - and illuminating how they contribute to the game’s holistic experience. rosen’s analysis is broad and, as derek yu put it, “feels like it is thinking about the game from both sides of the screen.” this is a real discussion of the nuances of design, something we sorely need.
whereas world of goo is a contemporary game, jmac’s arcade is a retrospective on early eighties arcade games by jason mcintosh, who organizes the public access gameshelf show that i’ve mentioned before. jmac’s arcade is insightful and personal, and completely unlike the majority of videos of older games on the internet, which are interested in those games only so far as they can be sacrificed for a few cheap laughs and five minutes of fame for the author. and as the experience of the arcade dwindles, we need to be recording this oral history of the experience of encountering and playing games in social spaces.
jmac hasn’t updated the project in over a year, but i am hoping he’ll read this and take it as incentive to get on it again.
also, new york times photography robbie cooper assembled this beautiful agony-style video of kids’ faces as they play videogames. slut, in response, recorded one of her own. (name the game!)
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World of Goo is wonderful. In fact, I find myself wishing it -had- repeated its ideas a little; it’s fairly short, and there are plenty of implications of the physics-based gameplay left unexplored.
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Noted. Glad you enjoy the videos. :)
The kids’-faces videos remind me of Godfrey Reggio’s 1995 short “Evidence”, which is the same deal, except just with TV. (IIRC, the kids are watching “Dumbo”.) http://www.youtube.com/watch?v=vuI_nCADnW0
World of Goo’s final act (before the challenge levels) is the best and most ambitious marriage of theme and physics-based gameplay probably ever. And in less specific terms, it’s as monumental a culmination as Braid’s. There’s a sophistication in its blaring obviousness.
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That World of Goo video was very enjoyable.
Also, I really like Mischa’s Jill drawing. I think that must be our first piece of genuine fanart, since it wasn’t done for any sort of reward
she wanted to do it for the contest, but wanted to beat teh game first
also she promised me she would do it
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