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calamity annie v3

love is a bullet

calamity annie rides back into town! what’s new? the game is smaller and runs more quickly! if you’ve been having trouble running annie on your machine, try this new version!

why is it faster? well, game maker has terrible scaling, and when i first tried displaying annie’s sprites at four times larger than their normal size – the size they appear in the game – they came out blurry and ugly. being the brash young firebrand i was (and still am on a good day), i simply resized all the graphics and multiplied all the numbers by four. packing so many images in the game at four times their original size, though, made for a bloated, memory-hungry game.

recently i stumbled across a script created by the marvelous chevyray that produces crisp screen-scaling in game maker. thanks to this script i’ve been able to reinsert all the game’s sprites at their original size, making the game less of a memory hog. to compensate, i’ve added this little piggy – from my forthcoming two-player game of the same name – as the tenth extra character. i’ve also reduced the rate at which extra characters are encountered, now that they comprise a full quarter of the game’s cast.

if you’ve donated, you’ve already got her: just download the new version here or at the original post (the link is the same, but the file’s different). if you havn’t donated, click the button below and send me a dollar or more to receive (via email) a password that will unlock ten special guest hombres for you to show down in the old west.


how about some press? well, gregory weir, in the inaugural episode of his column, “the interactive palette,” writes about the way in which the story develops over repeated playthroughs of the game. at the opposite corner of the critical spectrum, allen tan is so oblivious to the existence of dyke courtship that he invents a male character to be the recipient of the mysterious city woman’s flirtations.

one more time: download version 3 of calamity annie here or at the original post.

i am a gun

7 comments

  1. Douglasbackhand wrote:

    Nice work! What was the name of the script that made scaling betting in GM? (I have a project that’s going to get downright massive if I don’t figure out a way to scale the window without that ass-tastic GM scaling blur popping up).

    1/7/2009 at 10:13 am | permalink
  2. auntie wrote:

    this is the script, which i discovered via derek yu. he used it in spelunky, his wonderful new game that i’ve already posted about.

    1/7/2009 at 10:26 am | permalink
  3. ray wrote:

    Good job not crashing my machine this time.

    1/7/2009 at 3:25 pm | permalink
  4. manguero wrote:

    oh hell yes
    just tried it, and the difference is very noticeable. i can make quite a bit more progress; now advancing is just about skill.

    1/7/2009 at 5:32 pm | permalink
  5. Douglasbackhand wrote:

    Thanks!

    1/7/2009 at 9:50 pm | permalink
  6. L wrote:

    I know it’s a bit late now, but someone should honestly make a counterpart game about Utahraptore, “the man whose smile disarms the men as easily as his rapier disarms the women.”

    1/8/2009 at 7:54 am | permalink
  7. Haze wrote:

    This runs great on my machine now. Er, now that it runs at all. Nice work.

    1/9/2009 at 7:22 pm | permalink

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