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this will be decided the traditional way: you and your rival joined by rope above the chasm. whoever touches flame will lose this contest, but if the rope catches fire you both will burn.
not just because i’m a pervert, the idea of a game where both players’ characters are tied to each other has been bubbling in my head for a while. i like the idea of a competitive game where the players can force one another to cooperate, the rope used to negotiate under the threat of a shared defeat. you have to keep the rope from burning is a quick implementation of a concept i will probably return to.
the left player uses the A and D keys, the right the arrow keys. red bands show where falling flames will pass, for your convenience. the rope turns white as it approaches its limit. spots right next to the pillars of fire (under the overhangs) are safe from falling flames.
solitaire mode? moving one contestant with each hand, keep from burning as long as you can without hiding in the safe spots at the far left and right. (the title bar tracks how long you’ve been playing.) for a harder version, only move one of the contestants.
i sampled pc speaker sound effects for the game. the sounds were composed and played in zzt.
saturday is my birthday. but it’s also mighty jill off’s first birthday! a year ago i was attending a so-called game school, so bored by the curriculum that i built my own game in what little time i had to myself. i’ll celebrate by reenacting the bootlicking scene with my slut. then i’ll toss her into a dungeon and make her climb a tower of spikes.
10 comments
pretty interesting idea; haven’t had a chance to try it out 2-player. I can imagine there’d be a lot of fun to have a similarly implemented cooperative game where individual players were occasionally tempted to do something that might put the other in danger (a special pickup only they can get, that will only contribute to their score, say).
Also, I take it that you know twin hobo rocket?
http://www.rockpapershotgun.com/tag/twin-hobo-rocket/
that game didn’t do too much for me; though I did have fun dragging about my comerade.
and: mighty jill off is a year old already? wow.
great game. just played with my girlfriend. it becomes a bit pointless after a while though since it doesn’t keep score.
there’s an idea for the next version: a running score tally, one for the left player, one for the right, and one for the amount of times you’ve let the rope burn.
i cant wait!
dang dess you made so many games in a year I am jealous
i’m trying to get to the point where i can conceive of a game and then sit down and put it together as easily as i can sit down and write, say, a blog post.
update the download: now a running score appears in the title bar, along with the number of times the rope has been allowed to burn and the timer for each round.
fun. =)
it really does seem that rapid prototyping is a staple skill of the brightest dev’s at work (gabler, cactus, etc). i’m jealous. and certainly looking forward to playing more of your ideas.
Is there any kind of index for all your games but in particular some kind of seeing just the 2 player games? I can support the “play games with your friends or SO!” vibe but often times the time I’m discovering new games is very different from when I have a buddy or two gathered for gaming…
I like the pingback on this entry. ‘un piccolo fenomeno di massa…’ That’s you
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