i hope to make octopounce available in the future, but at the moment adam and eric are trying to negotiate a deal for showing the games that would get me some money, and i need the cash right now.
i’m also okay with this arrangement because the game was designed for play at social events. it’s best when played with a large group of people, and not very interesting to play by yourself (unless you’re jenova chen).
yes, the same thing goes for the other games made for the game over show.
i’m not really interested in online games. though i can imagine some games, like 4:33 or defcon, that work better when you can’t see who you’re playing with, i’m more interested in games where players share the same physical space, because i’m interested in the social dynamics that players in relationships bring to games and the temporary relationships that arise in the “magic circle” of the game. the way players communicate about the game external to what’s going on on the screen is part of the game, and that would be lost in an online version.
I can see where you’re coming from, and it is very interesting, but the expansion of multiplayer to an unseen contestant can also bring its own little quirks and nuances. I wonder if it would be possible to create an artificial “playing space” within the context of the online unseen opponent?
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Yay! Something to look forward to at E3!
Will Octopounce and the other games ever be available for download in any form, or will they always just be displayed at various showcases?
i hope to make octopounce available in the future, but at the moment adam and eric are trying to negotiate a deal for showing the games that would get me some money, and i need the cash right now.
i’m also okay with this arrangement because the game was designed for play at social events. it’s best when played with a large group of people, and not very interesting to play by yourself (unless you’re jenova chen).
Would you consider a networked multiplayer version, or is your focus specifically on live cooperative/competitive play?
I see. Is the same thing happening with Cactus, Petri, and Derek’s games?
Why does that porcine poor swine look so airsick?
yes, the same thing goes for the other games made for the game over show.
i’m not really interested in online games. though i can imagine some games, like 4:33 or defcon, that work better when you can’t see who you’re playing with, i’m more interested in games where players share the same physical space, because i’m interested in the social dynamics that players in relationships bring to games and the temporary relationships that arise in the “magic circle” of the game. the way players communicate about the game external to what’s going on on the screen is part of the game, and that would be lost in an online version.
I can see where you’re coming from, and it is very interesting, but the expansion of multiplayer to an unseen contestant can also bring its own little quirks and nuances. I wonder if it would be possible to create an artificial “playing space” within the context of the online unseen opponent?
Why haven’t I heard of this E3 thing? Maybe my game was excluded, haha.
octopounce is going to be at E3 because i submitted it to indiecade myself. adam and eric had nothing to do with that. (though i got their blessing.)
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