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striptease

striptease

a game for patrick dugan.

i mentioned increpare recently; i’m continually impressed with how he can imbue abstract rules with emotional weight. in striptease, those rules are entirely the point: it’s your limited and useless means of interacting with the game that allow the sense of helplessness, the impartial tile-swapping mechanic that makes the protagonist’s body a set of objects to be manipulated. striptease is a game about sliding tiles.

9 comments

  1. Zaratustra wrote:

    dess do you think it would help if we made increpare a zip with like 10 fonts so he never has to do whatever he does with fonts again

    5/20/2009 at 7:10 pm | permalink
  2. paul eres wrote:

    wait why is this for patrick? did he request it or something? :D

    5/20/2009 at 7:48 pm | permalink
  3. auntie wrote:

    it deals with one of his favorite topics.

    and i like the increpare font.

    5/20/2009 at 7:54 pm | permalink
  4. Darío wrote:

    this was one of my favorite increpare games to date.

    this guy is so good i can’t believe there isn’t more people talking about him instead of talking about so many other developers way less interesting. this guy deserves all kinds of praise.

    5/20/2009 at 10:54 pm | permalink
  5. paul eres wrote:

    i think the reason may be only about 1000 people or so download his games (educated guess). it’s hard to be widely talked about when nobody has heard of you, even if you’re really good — fame doesn’t follow talent all the time.

    5/21/2009 at 2:15 am | permalink
  6. Deacon Lowdown wrote:

    He also has a dull, confusing, somewhat poorly designed website, so that may put people off.

    A good game, but I didn’t feel much shock from the characters at the end. maybe it was meant to suggest that it wasn’t out of the ordinary for that to happen?

    5/21/2009 at 11:38 pm | permalink
  7. Darío wrote:

    i like his website. a lot.

    5/22/2009 at 12:06 am | permalink
  8. Malefact wrote:

    Increpare just keeps on making great games.

    Disagree with you though, auntie, that the mechanic is a ‘useless’ means of interacting with the game. Although it does imply irreverence for the protagonist’s body, I think that the tile sliding is a positive mechanic in itself, in that you are constructing an identifiable whole out of a jumbled image, piece at a time. You are building an image of yourself.

    It’s the purpose of the image and of the building that invites a moral judgement.

    5/22/2009 at 12:05 pm | permalink
  9. tps12 wrote:

    Interesting, I didn’t interpret it as “building an image of yourself.” I don’t think the player is in the role of the stripper.

    5/27/2009 at 11:33 am | permalink

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