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gregory weir typically takes established game tropes and uses them to his own narrative ends; in this case, it’s those of jumping games, and how they manage spatial navigation and the learning and using of player abilities to move through the game. like i fell in love with the majesty of colors, how to raise a dragon is essentially a web of choices. though the game makes those choices as overt as possible, the game never fails to respond as the player might expect.
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I have the feeling I’m subscribed to his comments, and not his actual site.
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[...] 650,000 times, linked by Jay is Games, IndieGames.com, Rock, Paper, Shotgun, Play This Thing, Auntie Pixelante, Kotaku (Australia), and sundry others. I’m pleased by the responses, although I’d [...]
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