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tanaka’s friendly adventure is a different kind of game about completion compulsion, a pokemon without the cartoon cockfights. the “game” lasts moments and consists of wandering down a (seemingly) identical path accumulating friends for tanaka’s party. where you spend your time is afterward, perusing the checklist of friends you’ve encountered and reading their tiny stories. this game, and games in which you invest time to collect content, is about being, not becoming.
via friendly tim w.
5 comments
THIS GAME. IT IS ADORABLE.
So very cute. Love all the little back stories.
The VVVVVVVV reference was also cool.
Sorry to post off-topic on this entry, but I can’t find any other point of contact.
Have you read this Sirlin article where he talks about arcades as social spaces? Great stuff: http://www.incgamers.com/Interviews/200/Sirlin-On-SSFIITHDR-Interview
now i have!
i also watched him lose the street fighter 2 tournament on the evo live stream.
Yes, I saw this game. I am very intrigued by its minimalism and unconventional gameplay (or lack thereof).
“reading their tiny stories”
You could almost compare it to Gregory Weir’s Silent Conversation, where the text makes an otherwise plain game interesting.
I would like to see more done here, though, beyond reading flavor text, and into something you could actually call “friendship” or things you could actually call “friends” or even “imaginary friends” would be interesting…
The animation “Pandora’s Book” by Etoli and the drawing “tamanoir” by gueuzav (artists on deviantART) both capture this idea of “being” rather than “becoming” very well, to me. I would love to make a game with the same feeling.
I wonder how I might do that with the procedural space invaders that I’ve been trying, with the artist brontosaurus. He’d also like to do something like that.
Any thoughts?
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