this past week i was interviewed by the italian website indievault.it. in case you, like me, read english and not italian, i’m posting the questions and my answers in english below:
1. There’s a thick fog around your person. You says you tell yourself in your games, but how would you present to someone that “had never played you”?
people tell me this (that i’m mysterious), but i don’t believe it. my blog and my games are pretty personal: there’s a lot of me in both. someone who hasn’t played ought to get started.
2. On Lesbian Gamers you said your favourite word is “Pervert”. So what “Pervert” means to you?
a pervert is someone who is what she is without apology. a pervert stands in the center of her circle, no matter what it is. it’s what i strive to be in all things.
3. Is really Mighty Jill Off the game that represent you the most or there’s another one which you are particularly bounded?
calamity annie is a better snapshot of a moment in my life: i began working on it right after i was kicked out of game design school (the guildhall at southern methodist university) for disagreeing with the purpose of the curriculum (that all it should teach us is how to get a job on a hundred-person game assembly line). it’s a game about proving oneself, and finding love along the way, because passion attracts passion, and love breeds creation.
4. Talking about critic, if you could run a videogame degree course, what should be the first lesson?
i would probably begin with the first stage of super mario bros. on a projector. i’ve actually written this lesson. it’s here, but only in english and french.
5. It seems that mature contents in videogames are still a great taboo for the public opinion, and also the big publishers are scared to create something not so politically correct. What is your opinion about using sex, drugs, racism and other themes in a videogame? Do you think that indie development is the only place where mature contents can grow up?
i’m skeptical of big publishers’ ability to treat subjects like sex, gender and race with intelligence. because marketing has so much sway over what the videogames industry publishes, all those subjects become mere marketing tools, valuable only for the shock effect they can produce among consumers.
i was also approached for a feature on super short game development jams like ludum dare (the next of which is this month, i’m told) for pc powerplay australia. here are scans of the first two (you can see my quote at the bottom) and last two pages. speaking of game jams, the best one, the two-hour klik of the month klub, is this saturday! better join in!
13 comments
gosh, i’m on the happy medium again today too.
I like the Google translation. I wish interviewers would talk like that in real life.
Just to boost your ego some more for the day, I’m probably talking about you during a lecture for some gender/women’s studies students this coming semester. Gonna have to interview you sometime before then for that.
excellent! i sure do like to talk.
Great, I’d forgotten I wanted to find that Mario design lesson thing again. I’m gonna chop it up into passages for some English classes.
Hey now, ain’t nothin’ wrong with being a man-boy-nerd!
Also, I think I will finally join the Klik of the Month Klub. Looking forward to it!
grow up, fishyboy
become a fishy man
But Fish Men are kind of gross looking, and are liable to be beaten to death without warning!
http://castlevania.wikia.com/wiki/File:Merman.gifooe
and how the hell am I going to code with those flippers?
I don’t know how you’d define a man-boy nerd, but I have a feeling it’s a harsh synonym for something I’m happy to be.
I also think growing up is impossible; I’ve never seen anyone completely do it.
I think that whole mysterious thing is just a way of saying “you represent the other to me”.
that’s what i’ve always assumed, yes.
Got here by way of Harvey James, by way of The Mighty Jill Off.
I’ve been reading your archives, and I am, as a fledgeling designer, very impressed.
Good interview and good lesson. Trying to think of how to do something like a World 1-1 tutorial in a Japanese style RPG…
I will be watching with interest.
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