![]()
i’m still working through all of your portraits, and probably will be for a while! a lot of you donated, so please be patient and don’t be surprised if i don’t write back to your email until i’m done with your portrait. you can follow my progress on my twitpic, where i’m posting the finished portraits. look, here’s anthony carboni and jon rivera of bytejacker!
3 comments
Nice screenshot!
Thanks for the update. I really am excited about this. Also, thanks for all the great games and insights into game development.
I like how the walls of that tunnel look like they were formed from local materials. It took me 10 years to realize Super Metroid tried to do this often, that is, have the blocks forming the constructed walls look similar to the material surrounding it, while adding enough contrast so you can tell the difference.
post a comment