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the cheapest banditos: a tabletop game by amon and auntie

the cheapest bandito the cheapest bandito the cheapest bandito

Amon: is your new pc there yet??

auntie: not for another week

Amon: torrrrture .
doing any boardgame work?

auntie: i’m playing some boardgames tomorrow

Amon: what do you think of a tabletop game that doesnt have a board?
and isnt a variant of ‘pass the pigs’

auntie: what do i think about it?

Amon: feasiable?

auntie: why not

Amon: imagine pieces that have tiny little retract-o strings in their bases?
that being the measure of their movement

auntie: you mean like that star wars game?

Amon: im not aware of such a game

auntie: the pieces have little ticker rolls in their bases that click as you slide them

Amon: ooo also clever

auntie: so you can measure how far each piece moves

Amon: i didnt know thats how they worked, thats kinda cool
yeah, so no need for a board. also! the players would be encouraged to use the items on any table as obstacles

auntie: i’ll try to remember the name of the game
it’s pretty clever

Amon: so salt/pepper shakers, cans, ashtrays

auntie: so what is the player trying to accomplish

Amon: hmm
capture the fish
nonono
capture the penny
each player has 3 pieces she/he can move

auntie: how

Amon: penny in center of table, pieces start out at the players respectable edges
they must go toward the penny, the piece that gets the penny can only move every other round
each time the players pieces move into contact with eachother, they roll a die to decide outcome of a quick fight
a die, or maybe some other kind of deciding factor.

auntie: http://www.boardgamegeek.com/boardgame/17274/attacktix-battle-figure-game-star-wars

Amon: (im making this up as i go)

auntie: okay
keep going

Amon: the die roll/combat is just a 1 time thing for each round, each piece has 3 points of health
so after those 2 pieces fight, the round continues to the player moving her/his next piece
the penny-holder has to make their way back to the starting edge of the table

auntie: what affects the die roll

Amon: both players roll the die, whoever rolls highest scores a hit

auntie: if the players are completely symmetrical, whoever goes first has a huge advantage in this game

Amon: oooh true
ideas on how to fix that?

auntie: and players aren’t going to engage in a fight they have a random chance of losing unless it’s an opponent holding the penny, which is to say, they’re forced to

Amon: well when a fight event happens, the loser only takes 1 point of damage on that piece
so a loser doesnt immediatley lose that piece
and an attacker cant just choose to attack again and again during her/his round

auntie: you gave me a good idea for a game

Amon: ohh?

auntie: i’m not sure it’s the game you want to make though

Amon: im just brainstorming here
whatcha got?
my idea was to make something that requires super minimal rules, and pieces, can be played anywhere and taught in 1 quick mock-game

auntie: players are flicking coins at the penny to knock it around

Amon: ooo\

auntie: but they have to knock it back to their side where their pieces started
and pieces can knock each other around, of course

Amon: oooooo

auntie: any piece that goes off the table is out of play

Amon: so wait, they shoot the coins across the table like a hocky puck, at the penny?

auntie: each player gets say three pieces that start just inside that player’s edge of the table
yeah

Amon: but they have to knock the penny back at themselves?

auntie: but to capture the penny they have to shoot their pieces out and then use them to shoot the penny back
yes
while the other player is trying to manuever the penny to her own advantage

Amon: can you move a coin thats been shot onto the table?

auntie: yes. you can always move a coin that’s yours, regardless of where it is
unless it falls off

Amon: okay, so i still dont get how the coins and the play pieces are interconnected

auntie: the coins are the play pieces

Amon: ah HA i gotcha
so the pieces would be disc-shaped, not so much like a standing statuette

auntie: one player gets quarters heads-up, say, the other tails-up
because they would have to be the same weight for it to be fair
but what happens if a piece lands the other side up

Amon: righto

auntie: does it change sides?
that could be interesting

Amon: oooo
yes
(could be a gambling game at this rate!)

auntie: i wonder how often they flip over
i’m gonna clear off this table in a little while and try this out

Amon: 50 percent of the time, lol
also, depends on the floor!
solid floor, 50 percent, carpet, less
(maybe)
dess, we’re smart ppl. :}

auntie: i was thinking a game to play on tables
i’m going to try it on my wooden table

Amon: yeah i mean when they fall OFF the table
onto the floor

auntie: well when they fall off they’re done

Amon: if a heads coin falls on the floor, flips to tails, does the tails team get to keep the coin?
for the next round?
;}

auntie: haha
that is too much randomness
we can always just have the player flip the coin right side up after she shoots it

Amon: never such a thing as too much randomness!

auntie: amon if you want a game to have STRATEGY

Amon: ohh true

auntie: you have to be careful how much RANDOMNESS there is

Amon: darn you and your facts.
:D

auntie: amon let’s post this entire conversation as the rules to our game

Amon: i figured it was already printed and in stores by now.
we should go buy a copy

13 comments

  1. Zaratustra wrote:

    sell a deluxe version with calamity annie/aofad pogs as the coins and this conversation printed on book form as the manual

    1/3/2010 at 1:01 am | permalink
  2. Blind_In_Texas wrote:

    I think I might do another tabletop game, one that can’t be explained in five minutes like the other ones so it won’t just be Hero Quest with one or two different rules.

    1/3/2010 at 2:42 pm | permalink
  3. jh wrote:

    i made a game similar to this in grade school with one of my friends while staying in a summer cottage.

    we used a tape measure, a few playing pieces to represent characters, and some dungeons and dragons dice.

    it turned out really great, we used the whole house, staircases, climbing up walls and everything.

    1/3/2010 at 8:53 pm | permalink
  4. Hunty wrote:

    This makes me think of Z-G, the customizable action figure game.

    It also makes me think of a wargame I made about 10 years ago that uses coins for the minis and dollar bills for measurements.

    1/4/2010 at 7:59 am | permalink
  5. Hunty wrote:

    also:

    http://www.thegamecrafter.com/

    1/4/2010 at 7:59 am | permalink
  6. daphny wrote:

    1. long ass online conversations are irritating as hell to read GOD DAMNIT MA’AM

    2. reaching around the table to flick your coin back towards you would be really hard so i fyou were playing this game in a booth or a restaurant youd be messing up the coins by knocking at htem when you reached over them or getting kicked otu of a restaurant for playing musicial chairs

    i like to play the you get two hits each and you have to get your coin halfway off the far end of the table game
    its fun because the person starts their turn from whereever your coin left off, so if you score a point they have a shity first shot and if you suck at hittin ghte coin they have an advantage

    1/5/2010 at 7:07 pm | permalink
  7. slut wrote:

    LIKE WHY THE HELL DO YTOU HAVE ME SAYING HI AS PART OF YOUR POST ISNT THIS SUPPOSSED TO BE A ~SERIOUS BUISINESS~ NEW GAMES JOURNALISM BLOG A THON EGO BOOST BULLSHIT WEBSITE

    1/6/2010 at 4:58 am | permalink
  8. slut wrote:

    I MISS YOU SO FUCKING MUCH ARGH

    1/6/2010 at 4:58 am | permalink
  9. slut wrote:

    the more i miss you the more i want to pick apart everything you do and say and scream at you about it becuase im frustrated so im going to take it out on you

    1/6/2010 at 4:59 am | permalink
  10. slut wrote:

    AND DONT TALK TO ME TOMORROW BEING LIKE OH YOU TROLLED MY WEBSITE AGAIN YOU MUST HAVE BEEN BORED IM NOT FUCKING TROLLING EVERYTHING IVE BEEN SAYING IS ONE HUNDRED PERCENT SINCERE

    oh time to get the dogs up

    1/6/2010 at 5:00 am | permalink
  11. auntie wrote:

    i edited it a little. i cut the little ego bits but not much else because i really wanted to keep the process of barnstorming a game.

    1/7/2010 at 4:17 pm | permalink
  12. Scout wrote:

    it warmed my heart to see you mention Attacktix in your brainstorming, because the movement system it uses is really my second favourite mechanic in a “board game.” no stupid Games Workshop-style measuring, no grids, just simple clicky clicky clicky.

    (my all time favourite is ALSO from Attacktix, and much more obvious.)

    1/7/2010 at 8:53 pm | permalink
  13. auntie wrote:

    attacktix is one of my few fond memories from the guildhall. my level design lecturer, a miniatures wargame afficionado, took out one of his “grown-up” star wars miniatures armies, then the star wars game he plays with his kids. he explained how every move is a single tick on the wheel, that combat is just flicking a lightsaber and trying to knock a character over, and more resilient characters have wider bases. he asked the class which game we thought was more elegantly designed.

    it’s one of the few times my teacher and i agreed.

    1/7/2010 at 9:25 pm | permalink

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