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five right, eight down

five right, eight down

this game is coming along pretty well.

17 comments

  1. pwnmonkey wrote:

    Just curious, but what do your the titles “five right, eight down” and such even mean?

    1/24/2010 at 2:50 pm | permalink
  2. pwnmonkey wrote:

    Just curious, but what do your the titles “five right, eight down” and such even mean?

    1/24/2010 at 2:50 pm | permalink
  3. Sillik wrote:

    It’s probably how many screens from the start position (the spaceship?)

    1/24/2010 at 3:22 pm | permalink
  4. L wrote:

    It’s a slightly obscure screen naming tradition that I can only recall from the game Deadly Rooms of Death, but I have little doubt that our host could produce a much earlier instantiation.

    1/25/2010 at 8:49 am | permalink
  5. L wrote:

    In addition to the Backwards mode that you tend to include in your games, you should also consider also a mode which tilts the entire game world 90 degrees.

    1/25/2010 at 8:52 am | permalink
  6. Bennett wrote:

    I’m enjoying the classic look of the gradient backgrounds but wishing you’d go for something a little more colourful.

    1/25/2010 at 12:18 pm | permalink
  7. plvhx wrote:

    bennet, 90 degree mode is a fucking awesome idea, but working on a single-screen game myself makes it kind of apparent that the levels are likely of fixed width/height in tiles, and it would be tough for the designer to accommodate for that throughout.

    on a tangent, check this out: http://www.youtube.com/watch?v=fsaw-w3dB0M#t=2m14s

    1/25/2010 at 4:22 pm | permalink
  8. plvhx wrote:

    erm, that was meant for L i guess.

    and i disagree with bennett, i love the simple palette.

    1/25/2010 at 4:26 pm | permalink
  9. auntie wrote:

    god knows what i was thinking picking a palette of reds and browns for a game set at the bottom of the ocean, though

    i really like what s.o.s. is doing but it proves how difficult it is to design for different degrees of rotation simultaneously. the game is mostly empty rooms, which is plausible considering the setting. in fact, their emptiness probably makes the setting more believable.

    1/25/2010 at 5:15 pm | permalink
  10. Snapman wrote:

    Maybe you could nix the bubbles and say it’s Mars? ;)

    1/25/2010 at 8:42 pm | permalink
  11. Adam VM wrote:

    Bottom of the ocean? shyeah.

    1/26/2010 at 12:15 am | permalink
  12. Adam VM wrote:

    Almost looks like a remake of that game from that level design lesson.

    1/26/2010 at 12:16 am | permalink
  13. superflat wrote:

    I think this looks awesome!

    1/26/2010 at 12:12 pm | permalink
  14. Adamsk wrote:

    Awesome. This looks like it’s coming along swimmingly.

    1/26/2010 at 9:47 pm | permalink
  15. jw wrote:

    If you made some proper pixeled backgrounds the graphics would improve a lot.

    1/28/2010 at 9:04 am | permalink
  16. blah wrote:

    do you have an eta this game? i’m getting more and more excited with every screen

    1/31/2010 at 4:30 pm | permalink
  17. auntie wrote:

    i hope to have the game done by my birthday (february 28th), but it’ll be out when i find a sponsor.

    2/1/2010 at 12:51 am | permalink

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