skip to content

in the woods

happy may day! for my programming class i had to not only write a text adventure, but also code the parser in c#.

in the woods also has a splash screen. my classmates were all implementing ascii graphics, but no one was doing oldschool ansi block art. i couldn’t help myself.

18 comments

  1. UnrealClock wrote:

    Could you give a man a little hint, so It’s obvious where the little game is going, but I’d like to finish through and such, but I’m stuck after entering Grandmothers house I put the basket down and have no clue what to do. I found some meat that I apparentally can’t pick up with my bare hands.

    5/1/2008 at 6:47 pm | permalink
  2. UnrealClock wrote:

    Talk about speaking to soon, I know it was a little thing you did for class but I like how you have to take the initiative through assumptions from previous stories to finish the game.

    5/1/2008 at 6:52 pm | permalink
  3. daphny wrote:

    HAHAHAH i cant believe he cant beat it! i cant believe it i CANT BELIEVE HE CANT FIGURE OUT WHAT TO DO

    5/1/2008 at 7:33 pm | permalink
  4. UnrealClock wrote:

    Errr… I’m pretty sure I corrected myself in speaking to soon about my problems.

    5/1/2008 at 8:30 pm | permalink
  5. daphny wrote:

    did you finish it yet? do you need a hint?

    5/2/2008 at 2:43 pm | permalink
  6. internisus wrote:

    Nice! Hey, you are going to share this with the IF community at http://groups.google.com/group/rec.arts.int-fiction and see it immortalized in the archive, right?

    5/2/2008 at 9:19 pm | permalink
  7. Rob Howard wrote:

    Well, I in fact didn’t use ascii graphics, but the same sort of trickery you used for your splash screen.

    That’s a gorgeous splash screen. I hope to get a chance to play through the game this week, also known as the “sleep, play Mario Kart and Shiren, then sleep” week of joy.

    5/2/2008 at 10:07 pm | permalink
  8. Call me dumb, but what program do you need to execute this?

    5/3/2008 at 12:45 pm | permalink
  9. FishyBoy wrote:

    I think I know what to do, but I can’t figure out how to talk. “Talk to grandma” makes me specify, and if I try “talk to grandma about meat” it tells to me to specify who I’m talking to. ARGH.

    5/3/2008 at 2:22 pm | permalink
  10. FishyBoy wrote:

    Nevermind, figured it out.

    Nice game, I found two endings so far, are their more?

    5/3/2008 at 2:29 pm | permalink
  11. Eudaimon wrote:

    Hmm, it just flat out doesn’t work for me. I try to run the .exe and I get an error message saying it failed to initialize properly.

    5/3/2008 at 7:21 pm | permalink
  12. Eudaimon wrote:

    Oh, well of course I would need .NET to run it, wouldn’t I?

    I found two endings as well. Something about the fact that you can go everywhere in the game (unless there’s more?) just with “in” and “out” is really neat; I’ve always found the compass directions commonly found in IF a bit weird. probably because most of the time in real life I have no idea which way north is.

    5/3/2008 at 8:18 pm | permalink
  13. A wrote:

    Would it be possible to get the uncompiled .cs file? I’m having some issues getting the .exe file to run under mono, and I’m vagely wondering if it would magically work if I compiled it myself.

    5/3/2008 at 8:56 pm | permalink
  14. Villy wrote:

    Wow. It’s exciting and I managed to find both endings. It was pretty cool how you sort of had to guess what to do.

    5/4/2008 at 1:37 am | permalink
  15. JZ wrote:

    @EUDAIMON/FISHYBOY:
    What are the two endings? I’ve played through twice, but can’t figure out more than one.

    You can email to hoopy_frood159@yahoo.com so as not to spoil for anyone.

    Cool game.

    5/4/2008 at 10:01 am | permalink
  16. JZ wrote:

    NM- I got the more “boring” one. :) Thanks!

    5/4/2008 at 10:05 am | permalink
  17. auntie wrote:

    there are two endings, but the boring ending isn’t one of them.

    it’s a windows console program, which is why i’m probably not going to share it with the archive. i get the sense they frown on console applications and on home-grown parsers.

    5/4/2008 at 7:35 pm | permalink
  18. dusty wrote:

    excellent job! i dont doubt that this returned an outstanding grade! i was on the edge of my seat and the hair on my neck stood tall! honestly, very nice work! :)

    5/9/2008 at 7:55 am | permalink

One trackback/pingback

  1. Ample Sanity on Monday, May 5, 2008 at 11:54 pm

    [...] us pause in life’s pleasures. Better Things. Games: Polcarstva. Twin Hobo Rocket. Meet In. Powder. In The Woods. Toribash. Retail Therapy: Fiendish Curiosities. My Little Cthulhu. Recipes: Baked Apples. [...]

post a comment

your email is never published nor shared. required fields are marked *
*
*