luna announced that she was planning a dating sim jam this weekend. SMART GIRL THAT SHE IS, she never defined what “dating sim” means, leaving it deliberately ambiguous. what she made was a game about her first date ever.
i played it and decided i wanted to make a game about my first date with my slut, my life partner, my favorite person in the world, daphny drucilla delight david. but like queer relationships do, ours doesn’t really fit the established narrative. we were long-distance for a long time, seeing each other every couple months and talking on the phone every night. what counts as our first date? the first time we cruised each other, over some xbox game? the first time we had phone sex? the first time we saw each other in person? i was forced to make a game about all of these.
so that’s gold, which leaves silver. AS THE RHYME GOES. i wanted to make a game about a series of messages i sent merritt one night, when i was missing her fiercely, about what our life would be like after the apocalypse. she saved the messages: they characterize our dynamic perfectly. i wanted to make that game, too.
merritt also made a game about her memories of all of her first dates – i cried when i got up to ours at last.
both of my games play around with the idea of “dating” in an obnoxiously literal way. both of them are particularly interested in what the future is going to be like. it reminds me of something i said to my friend andrew when he was asking me about the pulp sensibility of my writing the other week. i told him that more than any other time, the future belongs to queer people.